Bill Currie
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9d09d65d9a
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Clean up some export stuff
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
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2019-08-20 16:52:43 +09:00 |
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Bill Currie
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c14e5623ad
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Get the mdl frames script property working
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
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2019-08-16 22:34:45 +09:00 |
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Bill Currie
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839d90981d
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Clean up a few last things for blender 2.80
Many many thanks to Aleksander Marhall for the initial work.
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2019-08-16 22:32:37 +09:00 |
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khreathor
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008b5a4d2c
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Import/Export fixes after some Blender 2.8 API changes
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2019-08-16 21:38:29 +09:00 |
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khreathor
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11e5f39fdc
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Fix for the export error when there is no Shape Keys available
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2019-08-16 21:38:29 +09:00 |
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khreathor
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36da80c0d0
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Export proper frame names
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2019-08-16 21:38:29 +09:00 |
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khreathor
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33d114c09e
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Set playback/animation range to start from frame 1
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2019-08-16 21:38:29 +09:00 |
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khreathor
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ff5f9f1831
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Add "empty" skin during export for models with no materials or texture nodes
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2019-08-16 21:38:29 +09:00 |
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khreathor
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3913febace
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MDL properties in object panel are back
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2019-08-16 21:38:29 +09:00 |
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khreathor
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31fa7a81ef
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Fix for single skin being marked as skingroup
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2019-08-16 21:38:29 +09:00 |
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khreathor
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94c3c8c2cb
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Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first.
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2019-08-16 21:38:29 +09:00 |
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khreathor
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4f29f57e77
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Proper node positioning after import
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2019-08-16 21:38:29 +09:00 |
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khreathor
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a13c382969
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Skingroup images import order fix
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2019-08-16 21:38:29 +09:00 |
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khreathor
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4d1f05186b
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Skingroups export added
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2019-08-16 21:38:29 +09:00 |
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khreathor
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17e76149a1
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Adjust playback range on import, to fit mdl's animation length
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2019-08-16 21:38:29 +09:00 |
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khreathor
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66fe862a87
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Import skingroups as separate materials with skins as textures
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2019-08-16 21:38:29 +09:00 |
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khreathor
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ae86790e6c
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Initial Blender 2.8 changes - it works, now it's time for improvements
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2019-08-16 21:38:29 +09:00 |
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khreathor
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8112c4e8b6
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Moved MDL settings from Object tab to export options/presets
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2019-08-16 21:38:29 +09:00 |
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khreathor
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90a707f7f9
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Export animation range selected with start/end playback range in Timeline Editor
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2019-08-16 21:38:29 +09:00 |
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Bill Currie
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c3fa78ef4d
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Include test for 2d vector expressions
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2019-07-06 14:49:28 +09:00 |
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Bill Currie
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8caf2eb584
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Mark some new functions as pure
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2019-06-27 21:37:48 +09:00 |
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Bill Currie
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a5ee58cebb
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Support 2d vector expressions
[x, y] expands to [x, y, 0] (for now, might add a 2d vector type).
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2019-06-18 11:54:45 +09:00 |
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Bill Currie
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83fac13a0c
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Fix debug line numbers for vector expressions
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2019-06-18 11:53:58 +09:00 |
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Bill Currie
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b37c331e76
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Catch taking size of null type
This should help catch similar errors in the future.
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2019-06-18 10:39:17 +09:00 |
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Bill Currie
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0f1f477e64
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Set up temp aliases correctly
Fixes vector expressions as sub-expresses. I really don't know why I did
the temp alias setup that way.
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2019-06-18 10:38:19 +09:00 |
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Bill Currie
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fc50376297
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Fix a minor error check mistake
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2019-06-18 08:54:18 +09:00 |
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Bill Currie
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fe73547f43
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Update alias type sameness check
This one seems to be fairly robust. Fixes alias being used to cast
pointers (maybe a better way, but this works for now).
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2019-06-18 08:53:05 +09:00 |
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Bill Currie
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f7825fe7cf
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Print types properly in pointer value expressions
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2019-06-18 00:22:24 +09:00 |
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Bill Currie
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b996fb7aa4
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Make operand->type actual type instead of low-level
And clean up the resulting mess. This fixes struct copy, but uncovers
another bug :/
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2019-06-17 23:38:34 +09:00 |
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Bill Currie
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e0c8285f07
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Extend nested struct test to cover struct copy
Fails :P
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2019-06-17 22:57:40 +09:00 |
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Bill Currie
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dd52b7fea1
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Merge aliased alias expressions
This comes up when accessing struct fields nested in another struct.
Fixes the nested struct fields test.
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2019-06-17 22:48:42 +09:00 |
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Bill Currie
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e9c24dbf1c
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Test case for accessing nested struct fields
Currently fails.
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2019-06-17 22:47:44 +09:00 |
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Bill Currie
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ec128ffeee
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Leave a FIXME for daglabel_t.live
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2019-06-16 19:24:19 +09:00 |
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Bill Currie
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d6d3027411
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Mark the correct operand as live
This fixes vecexpr (and possibly other cases).
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2019-06-16 19:21:02 +09:00 |
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Bill Currie
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6e21c3ae2e
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Treat func statements similarly to flow statements
func statements need their operands marked live like flow statements do
because usage is more indirect.
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2019-06-16 19:20:21 +09:00 |
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Bill Currie
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db4a7a139e
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Use the alias code when making vars live
Not sure the live forcing flag is needed anymore (need to test).
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2019-06-16 19:17:45 +09:00 |
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Bill Currie
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2977c145d0
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Clean up dag live alias code a little
Mainly, this makes it possible to reuse the alias code.
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2019-06-16 19:17:01 +09:00 |
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Bill Currie
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82b334e919
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Number dot dumps to help identify order
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2019-06-16 19:12:18 +09:00 |
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Bill Currie
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c40f4194e9
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Use tempop_visit_all for flow and dags
Fixes t3 of vecexpr, but t2 is broken (lost first assignment).
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2019-06-16 16:56:39 +09:00 |
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Bill Currie
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3c4903245a
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Fix some curly space
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2019-06-16 16:55:54 +09:00 |
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Bill Currie
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bc271d8a02
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Add tempop_visit_all
Works the same as def_visit_all, but for temp operands.
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2019-06-16 16:52:49 +09:00 |
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Bill Currie
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fa69aeef0f
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Improve handling of temp aliases
This makes all tests pass when not optimizing. More work needs to be
done in dags.
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2019-06-12 00:37:02 +09:00 |
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Bill Currie
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b18a744288
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Use offset alias expressions
They are not quite working yet as the operand generator does not use the
offset yet.
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2019-06-10 23:55:16 +09:00 |
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Bill Currie
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cc27949a34
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Ensure pointer values always have a type
The dags generator was creating a pointer value with no type which
caused print_statement to segfault.
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2019-06-10 23:52:39 +09:00 |
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Bill Currie
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ee1f5f9478
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Add support for binary alias expressions
Doesn't quite work yet.
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2019-06-10 23:48:58 +09:00 |
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Bill Currie
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913b9f52e0
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Add an offset alias expression
This should make dealing with def elements (vector etc) easier.
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2019-06-10 18:13:28 +09:00 |
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Bill Currie
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efdfc7436f
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Move ev_types into types.[ch]
No wonder I couldn't find it the other day...
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2019-06-10 18:04:25 +09:00 |
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Bill Currie
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08ab42fc15
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Handle vector expressions as sub-expressions
Now my little game builds again :)
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2019-06-10 15:50:35 +09:00 |
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Bill Currie
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49ed4310fd
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Fix assigning int to enum or enum to int
Or float, for v6 progs.
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2019-06-10 08:46:40 +09:00 |
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Bill Currie
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83fb588727
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Support vector/quaternion division by float
Implemented via v*(1/f) or q*(1/f) to give CSE a chance to optimize the
division if necessary as otherwise the engine would have to divide every
time.
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2019-06-10 08:44:36 +09:00 |
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