Commit graph

39 commits

Author SHA1 Message Date
Bill Currie
206ab9a997 Whitespace. 2012-11-14 20:54:35 +09:00
Bill Currie
1aa2c22169 Nuke MAX_SCOREBOARDNAME from qw.
It was different from nq's MAX_SCOREBOARDNAME, and not really necessary,
what with being able to uuse info_key_t caches.
2012-06-15 22:02:13 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie
08990ebb5a Make top/bottom color work for GLSL.
Works quite nicely (love those colormaps).
2012-01-23 19:24:12 +09:00
Bill Currie
7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
e6c4817c92 fix lack of rendering in demos 2007-03-23 14:52:10 +00:00
Bill Currie
a2b1cc7845 I think I found the correct place for the state change 2007-03-18 21:56:14 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
9145388750 /never/ write to the message buffers when playing a demo. This avoids the
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
2002-10-05 04:52:09 +00:00
Ragnvald Maartmann-Moe IV
64df22aa8c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
Bill Currie
8ddca92dd9 fix a few allskins bugs 2002-06-25 17:07:52 +00:00
Bill Currie
a397ef953a Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes: #14)
2002-06-19 19:58:36 +00:00
Robin Redeker
264e9b1617 Added teamname to the playerconfig dialog.
Made noskins a archived var.
Added a network menu.
-> just realized, that menu-code is still to blown
and still sucks too much. i am thinking about a
more templated menu-code. (tanwha: i will design something nice ;)
2002-03-20 16:13:32 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Bill Currie
504b804b4c replace many Host_EndGame calls with Host_Error and make Host_Error not bail
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Bill Currie
7c5c53774f cache some info strings (team and skin from client user info) and values
(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Bill Currie
3b5969df1e don't call the packet acker when running a demo 2001-09-07 03:49:30 +00:00
Ragnvald Maartmann-Moe IV
ade99607cc header/whitespace sweep continues. 2001-08-28 23:05:45 +00:00
Bill Currie
323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af no header includes cvar.h now 2001-05-31 03:41:35 +00:00
Bill Currie
d441a61bf3 make sure that the reliable packets from soundlist, modellist and the skins
info get acked. This is done by sending a no-op packet (0 byte didn't work
because the runt packet detector throws them out before the ack is seen).
2001-05-29 03:29:51 +00:00
Bill Currie
1a25bc9349 gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
Bill Currie
da8715f27d sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Bill Currie
daca64ed04 more cl*.h dependency cleanups realtime and cl.time are no longer reffed 2001-05-20 03:54:55 +00:00
Ragnvald Maartmann-Moe IV
91200a862d Whitespace. 2001-05-14 03:08:24 +00:00
Bill Currie
fc456ac040 more header cleanups 2001-05-11 23:56:01 +00:00
Bill Currie
559aa4485b split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00