Commit Graph

407 Commits

Author SHA1 Message Date
Bill Currie 2f2ba28bb7 pr_lex.c:
rewrite PR_LexPunctuation to avoid looping. 6x speedup for that function
	according to gprof on customTF
configure.in:
	--enable-profile
2001-04-03 16:50:31 +00:00
Chris Ison 774d4ea1db console serverlist ideas/plan 2001-04-03 07:05:37 +00:00
Chris Ison 2ece48c535 alpha code for master server queries 2001-04-03 05:48:24 +00:00
Timothy C. McGrath 1843bb5839 Minor housecleaning. sw no longer spits out diagnostic output, comments
are now sane and match current code, I moved things around in GL so they
more closely match the sw code, as the sw code makes more sense now that
I *finally* understand what in gods name I was doing wrong. ;)

I also made minor changes to the help to indicate the minimum values of
the variables (sw can deal with 1, gl 0) as well as that you really
ought to use r_particles 0 instead of a setting of cl_max_particles 0 in
GL :P

Thanks for all the help taniwha, those last two bugs were kicking my
butt.

Misty-chan
2001-04-03 05:40:15 +00:00
Bill Currie afaf10a2c8 fix the lost particles problem 2001-04-03 05:08:23 +00:00
Bill Currie 9bb7aee3fe this should fix misty-chan's problems :) 2001-04-03 04:11:29 +00:00
Timothy C. McGrath d649508b5d This took half the hair on my head. Just kidding:
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.

However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.

Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)

glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.

I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.

Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!

Misty-chan
2001-04-03 02:56:39 +00:00
Bill Currie f5c168b8a5 sw currently can't cope with 0 particles 2001-04-02 23:38:56 +00:00
Bill Currie f896506835 heh, seem to have forgotten this 2001-04-02 21:30:16 +00:00
Bill Currie b7aba0b643 allow named constants to be checked for immediate constants. qfcc now produces
the same number of globals etc as it used to
2001-04-02 18:43:10 +00:00
Bill Currie f517dc6ce6 fix a silly bug and an incorrect interpretation of the old code 2001-04-02 18:10:43 +00:00
Chris Ison 0e68cf838d Added slist update and slist # (shows details) 2001-04-02 10:24:23 +00:00
Chris Ison 999b8c94ac Start of console based server list 2001-04-01 22:09:12 +00:00
Bill Currie 02b09f4e5c no more redundant strings. costs ~7ms, though, but HALVING the strofs size
in frikbot seems worth it.
2001-04-01 06:40:51 +00:00
Bill Currie 59e55834ed Another massive speadup caused by using hash tables to lookup already
generated immediate values. frikbot now compiles in just over 1s on my
machine.
2001-04-01 06:01:02 +00:00
Bill Currie 43ea8f4fc0 Rip out I_FloatTime from cmdlib.
Use Sys_DoubleTime instead of I_FloatTime and print out ms for compilation
2001-04-01 03:33:11 +00:00
Bill Currie 67368ffc5d make the start calculation a little more accurate 2001-04-01 03:30:17 +00:00
Bill Currie ec16ffaa65 move to using hash tables for variable lookups.
WARNING: this fixes a scope bug in qcc and thus you WILL get different (but
now correct) code for the following:

float foo;

void () bar =
{
	local float foo;
	foo = 0;
}

ie, the local foo will, as is correct, now be a separate var to the global
foo.
2001-04-01 02:12:57 +00:00
Bill Currie 581d6bc721 ZERO_LENGTH_ARRAY causes problems for external progs, so just go to 1 2001-04-01 02:09:48 +00:00
Bill Currie ccbae9bd5c do Sys_Error the same way Con_Printf was done 2001-04-01 02:08:38 +00:00
Bill Currie fc99d7bd4d oooooooops, forgot to call Game_Init in the server 2001-04-01 01:42:40 +00:00
Zephaniah E. Hull 8ef747124c Fixed the weak Con_Print issue.
(Still need to thwap taniwha for doing an incomplete merge.)
2001-03-31 14:41:13 +00:00
Bill Currie f5ae853de8 don't need to worry about zlib any more because that's now taken care of by
libQFutil
2001-03-31 03:54:00 +00:00
Bill Currie 7cb6245efa link libQFutil.so against libz so the clients (and tools) don't need to worry
about it
2001-03-31 03:51:25 +00:00
Bill Currie d5345b7db9 add .vimrc 2001-03-31 01:04:38 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie 4162243287 eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie ad9142ff3c move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie 1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie 99535102d7 bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie c227fbc3cc forgot to remove this 2001-03-30 17:43:53 +00:00
Bill Currie 9145d45937 totally redundant 2001-03-30 05:03:52 +00:00
Bill Currie 4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie b432d0ea17 pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
Bill Currie 1d9791553f make qfcc use detect and use the installed libs/headers. currently doesn't work
due to modularity problems in libQFutil
2001-03-29 21:26:56 +00:00
Bill Currie 80ee9eb8d1 merge and move quakeio.c into libQFutil 2001-03-29 21:16:16 +00:00
Bill Currie f24a33ff05 install the headers 2001-03-29 20:42:08 +00:00
Bill Currie 058ac6522a fix OpenGL/MesaGL testing. 2001-03-29 18:20:05 +00:00
Bill Currie dd3d2a073d make -fbdev build again AND make nq-fbdev a new target.
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Adam Olsen 9b31fca76d Add include for stdlib.h needed for malloc call. 2001-03-29 13:13:28 +00:00
Bill Currie 95d116eac0 make makt.S pic friendly. The ELF abi is bent slightly as ebx was already used
and I didn't feel like subbing it for something else, so esi is the GOT access
register.
2001-03-29 09:10:35 +00:00
Jeff Teunissen 277c17cfd8 Shared library support. The util and gamecode libraries are now shared,
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie a23c5e82e0 correct the qf libs path 2001-03-28 23:42:36 +00:00
Bill Currie 8866d86fba rip out the crc code in favour of libqfutil 2001-03-28 23:40:54 +00:00
Chris Ison f1c31b6e1a added #include for QF/compat.h 2001-03-28 22:23:40 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie 5a48f987a5 scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
Chris Ison b6f6f959b9 fixed vid_3dfxsvga.c includes to match current tree 2001-03-27 23:29:31 +00:00
Adam Olsen d56a749e05 Well I *guess* this is needed, if only to make sure they have identical files. 2001-03-27 22:44:58 +00:00
Adam Olsen 26d5b1ac67 Forgot these. 2001-03-27 22:42:23 +00:00