Bill Currie
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4222c501a0
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darn, broke the reverse direction and fixing it produces horrid code
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2003-03-20 21:24:04 +00:00 |
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Bill Currie
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1a18044b31
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merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
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2003-03-20 21:08:47 +00:00 |
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Bill Currie
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a01456f851
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allocate space for the texture correctly
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2003-03-20 21:08:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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4ea47fc261
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give up on ancient mingw
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2003-03-19 07:03:51 +00:00 |
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Bill Currie
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29ab911ad4
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this might come in handy
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2003-03-18 19:49:23 +00:00 |
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Bill Currie
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48a5ad0d36
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my WIP on porting QuakeEd to GNUstep/QuakeForge
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2003-03-18 19:48:24 +00:00 |
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Bill Currie
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3423ed59d5
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expand the plist api to make plist creation easier
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2003-03-18 19:15:31 +00:00 |
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Bill Currie
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d7a3608943
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can now convert v3 models to v6
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2003-03-17 19:54:57 +00:00 |
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Bill Currie
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067405b461
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finally have v3 mdl figured out
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2003-03-17 18:41:07 +00:00 |
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Bill Currie
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df148a3b4c
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more packet log spam
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2003-03-17 05:52:45 +00:00 |
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Bill Currie
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aa345faf12
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use the window size for the fullscreen view
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2003-03-17 05:39:10 +00:00 |
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Bill Currie
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a8a8792a76
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support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
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2003-03-17 05:17:58 +00:00 |
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Bill Currie
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6621bbee36
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don't spam packet logs accidently :)
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2003-03-17 04:39:33 +00:00 |
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Bill Currie
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27a02de1cc
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fix a double fclose
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2003-03-17 04:36:06 +00:00 |
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Bill Currie
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3a85d98f83
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fix an out-by-one error
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2003-03-17 00:52:16 +00:00 |
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Bill Currie
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2173151560
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get packet logging working with mvds
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2003-03-16 03:17:50 +00:00 |
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Bill Currie
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dc74519205
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no flags for mdl v3, but yes to skin type
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2003-03-14 01:00:53 +00:00 |
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Bill Currie
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f604a84363
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attempting to reverse engineer mdl ver 3
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2003-03-14 00:43:33 +00:00 |
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Bill Currie
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1e423b9645
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make certain classes get referenced when inheriting from them
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2003-03-13 19:16:45 +00:00 |
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Bill Currie
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548d3b68f8
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pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
don't segfault on broken classes
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2003-03-13 18:45:45 +00:00 |
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Bill Currie
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5cb79f423c
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fix missing break
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2003-03-13 17:31:01 +00:00 |
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Bill Currie
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0f119c7cdb
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don't bother lowercasing download filenames now that they're forced
lowercase during the precache stage
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2003-03-13 16:33:29 +00:00 |
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Bill Currie
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2dd3fab209
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force model and sound names coming in from the progs to be lowercase
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2003-03-13 16:29:55 +00:00 |
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Bill Currie
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eeb2439eb6
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need a specific entry for "qw:qw" since servers set the gamedir to "qw"
explicitly
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2003-03-13 05:43:45 +00:00 |
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Bill Currie
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e105198f48
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ensure the path passed to Sys_DebugLog is expanded
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2003-03-13 05:41:55 +00:00 |
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Bill Currie
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6a79ee57c4
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the correct fix for overzealous linking: preemptively turf unused externs
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2003-03-13 03:18:34 +00:00 |
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Bill Currie
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bb1b7c481c
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don't pull in a lib object file due to an /unused/ undefined def.
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2003-03-13 01:50:49 +00:00 |
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Bill Currie
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c1b587c2ce
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include qfadmin in the dist tarball
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2003-03-13 01:21:54 +00:00 |
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Bill Currie
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2858bc4922
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d'oh
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2003-03-12 22:38:02 +00:00 |
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Bill Currie
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71a60717d9
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make pr_source_path a ; separated list of dirs and make it controllable in
qfprogs
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2003-03-12 22:31:44 +00:00 |
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Bill Currie
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15781b2f19
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make vector.x work in classes work and don't give an uninitialized warning
for vec.x = 0;
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2003-03-12 21:58:24 +00:00 |
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Bill Currie
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82c7867be6
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white space
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2003-03-12 16:34:26 +00:00 |
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Bill Currie
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664e121444
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make the output a little more readable
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2003-03-12 02:22:06 +00:00 |
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Bill Currie
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c186266f06
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whitespace
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2003-03-12 02:21:51 +00:00 |
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Bill Currie
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ff2a40a7c6
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WildCode's dx cleanups
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2003-03-11 06:31:30 +00:00 |
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Bill Currie
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661b812fac
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call QFS_Gamedir only if the gamedir actually changes
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2003-03-11 05:58:06 +00:00 |
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Bill Currie
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63edd414d6
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use the command line for the file name rather than hardcoding it
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2003-03-11 02:55:22 +00:00 |
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Bill Currie
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2aee6a7734
|
preliminary doxygen support
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2003-03-10 23:42:27 +00:00 |
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Bill Currie
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cf3aeadb42
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more error checking ala WildCode
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2003-03-10 21:28:18 +00:00 |
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Bill Currie
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2d796e09f4
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ignore dvi files
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2003-03-10 21:26:57 +00:00 |
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Bill Currie
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627c6f70f5
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allow casting between function types
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2003-03-10 21:23:05 +00:00 |
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Bill Currie
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cbd2c42178
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WildCode's win32 sound fixes
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2003-03-10 21:21:22 +00:00 |
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Bill Currie
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e3ad60f142
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add WildCode's error checking for win32 cpp handling
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2003-03-10 21:00:48 +00:00 |
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Bill Currie
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72d1343735
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add some comments about the coordinate systems used in AngleVectors
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2003-03-10 20:44:50 +00:00 |
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Bill Currie
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a565f2f9ea
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`document' the new client functions
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2003-03-10 16:49:01 +00:00 |
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Bill Currie
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4c7daebe89
|
provide SV_UserCmd builtin so progs can emulate a client but use the
engine's physics code
|
2003-03-10 16:39:40 +00:00 |
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Bill Currie
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57a470a88a
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alpha compile fixes (unused functions)
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2003-03-08 07:17:32 +00:00 |
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Bill Currie
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a8c989969d
|
hopefully better input grabbing state tracking
|
2003-03-07 22:30:15 +00:00 |
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Bill Currie
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c731afa957
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hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
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2003-03-07 03:55:51 +00:00 |
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