Bill Currie
526605c99c
Grievre's patch to fix the sound channel leak.
2004-02-17 00:47:17 +00:00
Bill Currie
0360859a0f
all warnings (except for @self and self) are now fully controllable
2004-02-17 00:39:21 +00:00
Bill Currie
825e1f88fd
partially reworked PM_RecursiveHullCheck on the path to non-recursive.
...
Doesn't seem to be any slower than the old version (still there for now,
but not used) and might even be slightly faster already even though there's
not difference in call counts. Committing this now so I don't lose my work
(mostly to me getting frustrated and killing it:)
2004-02-16 07:17:48 +00:00
Ragnvald Maartmann-Moe IV
79689baa83
Grievre's crash fix.
2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV
e43129316b
Slightly reorder cases for legibility. (decreasing order instead of random).
2004-02-15 19:55:59 +00:00
Bill Currie
2d2173dc4e
make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
...
speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a
Grievre's fix for texture state leak.
2004-02-14 19:17:51 +00:00
Timothy C. McGrath
b5b61d056f
Grievre passed a one line patch to me which according to his description:
...
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"
It compiles fine, and seems to work, so, here it is.
Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
d1904fe7c4
hopefully fix nq segging on windows
2004-02-14 08:05:54 +00:00
Bill Currie
64c156653f
should fix the seg on ^C early in the startup
2004-02-14 07:53:49 +00:00
Bill Currie
d35f027757
undo my incorrect commit
2004-02-14 07:39:43 +00:00
Bill Currie
0e8ba7cc12
oops, committed the wrong file
2004-02-14 07:38:01 +00:00
Bill Currie
2cdf12cd50
if a leaf isn't in the frustum, don't bother lighting it
2004-02-14 07:32:26 +00:00
Bill Currie
82bc3055bc
oops, needed menu_draw_hud. don't need the state stuff any more, though :)
2004-02-14 05:33:34 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
...
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
c493a82de1
more cleanup
2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb
not needed
2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462
whitespace
2004-02-14 04:35:59 +00:00
Bill Currie
790048368d
control options "done"
2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d
control options menu almost done (yay for oo:)
2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4
rename Cvar_GetCvarString to Cvar_GetString and add
...
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61
video options "done"
2004-02-14 02:09:18 +00:00
Bill Currie
a97b722d7b
get the placement of the nice crosshairs right. make cs_data a square to
...
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
efb52dc9f9
don't seg on null field names
2004-02-13 23:08:22 +00:00
Bill Currie
4cabb40303
break the crosshair draw code into separate functions and give sw and sw32
...
crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie
fec7423cc3
player options are now grouped
2004-02-13 06:42:51 +00:00
Bill Currie
0e34eabbc4
network options are now in a group
2004-02-13 05:49:43 +00:00
Bill Currie
8978d1ca55
make an inputline with a text box behind it
2004-02-13 05:36:35 +00:00
Bill Currie
865b31caac
make sure messages generated by issues within a function don't get
...
"At top level"
2004-02-13 04:57:15 +00:00
Bill Currie
b6c2320d5d
change --include FILE to pre-include a file rather than add a directory search
...
path. Maps to -include FILE on the cpp command line.
2004-02-13 04:46:50 +00:00
Bill Currie
ac577232db
audio and features options menus are now almost fully object-ized (as
...
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie
e3a393dd52
add Pic and CenterPic views
2004-02-13 02:52:14 +00:00
Bill Currie
e472364f51
call [self init] rather than [super init] (and variants where possible) to
...
ease derived class initialization (all allocation can be done in -init).
Objective-C rocks :)
2004-02-13 02:51:38 +00:00
Bill Currie
de567310fb
fix a typo
2004-02-13 01:21:17 +00:00
Bill Currie
c5789ff620
more object usage
2004-02-13 00:21:51 +00:00
Bill Currie
7ed77fd18b
ignore pdf files
2004-02-12 21:58:52 +00:00
Bill Currie
69730cae8b
fix some type classes in older bison
2004-02-12 01:37:27 +00:00
Bill Currie
02d89ee7d5
allow computed functions for "think" in state expressions
2004-02-11 08:09:10 +00:00
Bill Currie
a821f048a0
change FNC to FN and fnc to fn for function based opcodes
2004-02-11 06:52:19 +00:00
Bill Currie
1c090c38a3
allow non-const expressions for the frame number and make sure the time
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step is a float (for state expressions)
2004-02-11 04:00:11 +00:00
Bill Currie
afdbd90bc1
some tests I've accumulated over time. don't want to lose them accidently
...
:)
2004-02-11 02:23:40 +00:00
Bill Currie
0fe4c2a600
catch redefined functions
2004-02-11 01:53:17 +00:00
Bill Currie
c3f41e3e69
new opcode: state.f. same as state, but takes a 3rd float operand to
...
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Bill Currie
1fc517f7db
C style functions can now (optionally) be used (void foo ();)
2004-02-11 00:36:34 +00:00
Bill Currie
e2602bc9d5
fix misparse of void () foo;
2004-02-10 23:49:45 +00:00
Bill Currie
7af8f8a6f6
; at the end of a function is no longer required. void () foo = {} and
...
void () foo = {}; are both valid now.
2004-02-10 23:20:44 +00:00
Bill Currie
5c9ffad6a1
oops, fix the line number doubling the /right/ way
2004-02-10 04:42:17 +00:00