Commit graph

6380 commits

Author SHA1 Message Date
Bill Currie
e74a8a7c62 make the param names agree with the header file 2007-03-18 02:27:33 +00:00
Brian Koropoff
ab310cb443 Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
Bill Currie
7043dd14f9 forgot to do midi's stream_open 2007-03-18 01:51:37 +00:00
Bill Currie
44aaec4f22 make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00
Bill Currie
8205ac4544 this should fix the asla seg 2007-03-18 01:15:57 +00:00
Brian Koropoff
fc293864dc Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
Bill Currie
3a6ab1ae38 enable blocking control (doesn't fix the thread problems, though) 2007-03-17 09:33:21 +00:00
Bill Currie
ee12f44ff6 d'oh. anyway, with midi, sounds great (so long as jackd isn't suffering xruns) 2007-03-17 07:28:32 +00:00
Bill Currie
b4cb4afdb0 oops, didn't have wildmidi installed, so this bitrotted a bit 2007-03-17 07:18:01 +00:00
Bill Currie
916a698ac5 it makes noise, but dies due to caching bugs 2007-03-17 07:05:24 +00:00
Bill Currie
9691afb782 connects to jack server and auto-wires the ports 2007-03-17 06:20:52 +00:00
Bill Currie
ec49387743 update the year 2007-03-17 03:23:39 +00:00
Bill Currie
973cf9acce forgot to add these 2007-03-17 03:14:41 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
58523becc7 oops 2007-03-10 07:30:12 +00:00
Bill Currie
17875bee39 move the handling of -nosound out of the plugin so it can control loading of the plugin 2007-03-10 07:22:32 +00:00
Bill Currie
d8f6d8a5fb split out the resample code from the memory code 2007-03-10 06:38:24 +00:00
Bill Currie
81a5a90450 all static data now 2007-03-10 06:31:50 +00:00
Bill Currie
b0543b9ca2 asm's been ditched for sound... 2007-03-10 06:17:09 +00:00
Bill Currie
15088746d4 realized this really is mostly general 2007-03-10 06:01:28 +00:00
Bill Currie
b8d3579c8c interface docs done. yay 2007-03-10 05:54:27 +00:00
Bill Currie
d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie
6f017f18ac add some documentation to QF/sound.h and move renderer private stuff into snd_render.h 2007-03-10 01:06:00 +00:00
Jeff Teunissen
286d688926 Add the re-discovered missing QF logo Blender data file. 2007-03-09 10:58:26 +00:00
Bill Currie
ce3f73d8ab more build-deps 2007-03-09 10:28:52 +00:00
Bill Currie
0c63ac0200 update build deps and correct quakeforge-sdl's arch 2007-03-08 22:40:40 +00:00
Bill Currie
2b0c82c898 update for svn and debian mingw 2007-03-08 13:54:56 +00:00
Bill Currie
3a178c3a2f update for debian mingw packages 2007-03-08 13:44:03 +00:00
Bill Currie
8fd3754f3c fix some unpackaged files 2007-03-08 13:25:21 +00:00
Bill Currie
cfc293cea9 fix for moved man path 2007-03-08 13:12:41 +00:00
Bill Currie
e25d7b2fe5 fix a missing header from the distribution 2007-03-08 13:03:09 +00:00
Bill Currie
a4839df70c more extractable config info that might be of use to the user 2007-03-08 11:33:03 +00:00
Bill Currie
b0c1294f8a remove some ancient build flags 2007-03-08 11:31:59 +00:00
Bill Currie
48ba407984 my old build scripts (handy test for checking into sf, too:) 2007-03-07 14:28:51 +00:00
Bill Currie
b4ff94abdc (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
Bill Currie
b1b87b4671 add some comments about documentation (what little there is:/) 2007-03-07 04:58:21 +00:00
Bill Currie
deadb4d9bc make sure trace.fraction is initialized 2007-02-09 09:29:46 +00:00
Bill Currie
c3bb363fb6 add controls settings (don't know if they work, or are used, but again, don't want to lose it) 2007-02-09 09:25:03 +00:00
Bill Currie
7d1832052b not strictly accurate, but don't want to lose it 2007-02-09 09:21:51 +00:00
Bill Currie
476dbce456 seems MIPTEX means mipable textures, not the format 2007-01-07 01:19:33 +00:00
Bill Currie
99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie
24ab92e68d things seem to be working nicely in point mode 2006-12-25 01:21:52 +00:00
Bill Currie
9a7e4bc5e6 fix some comments 2006-12-24 08:01:39 +00:00
Bill Currie
8dce95b4ba do some renaming of variables to save my sanity 2006-12-24 06:34:12 +00:00
Bill Currie
46a74c831a don't go through the back side of walls 2006-12-24 05:05:27 +00:00
Bill Currie
bcdf710316 bah, missed those 0s 2006-12-24 04:34:08 +00:00
Bill Currie
7624f2eb87 still disabled, but put the box tracing code in the shared code 2006-12-24 03:46:12 +00:00
Bill Currie
45d467d748 box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00