Commit Graph

70 Commits

Author SHA1 Message Date
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00
Bill Currie 0bd05c71ac [gamecode] Use unsigned for entity values
I don't know why they were ever signed (oversight at id and just
propagated?). Anyway, this resulted in "unsigned" spreading a bit, but
all to reasonable places.
2022-01-16 22:15:18 +09:00
Bill Currie 2b82533526 [gamecode] Add double time state instructions
This has been a long-held wishlist item, really, and I thought I might
as well take the opportunity to add the instructions. The double
versions of STATE require both the nextthink field and time global to be
double (but they're not resolved properly yet: marked with
"FIXME double time" comments).

Also, the frame number for double time state is integer rather than
float.
2022-01-16 21:27:49 +09:00
Bill Currie bc0a09f452 [gamecode] Switch to using type parameter op macros
I wish I'd done it this way years ago (but maybe gcc 2.95 couldn't hack
the casts, I do know there were aliasing problems in the past). Anyway,
this makes operand access much more consistent for variable sized
operands (eg float vs double vs vec4), and is a big part of the new
instruction set implementation.
2022-01-02 20:46:32 +09:00
Bill Currie 81f73e4524 [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
Bill Currie c9f1d770e0 Merge master into csqc-improvements
That was a mess
2021-03-25 22:01:31 +09:00
Bill Currie 66fda1fddb Rewrite edict access.
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
2021-03-25 18:13:48 +09:00
Bill Currie d60291a73e Clean up a lot of va usage
va is not thread-safe (it's not save even without threads), and I want
to be able to run progs in threads.
2020-02-26 09:46:59 +09:00
Bill Currie 6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie 81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie 8691a2fbd1 Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
Bill Currie ce16750b04 Cache the max_edicts value in the progs struct.
Makes checks a little easier.
2012-07-09 15:06:42 +09:00
Bill Currie 23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Adam Olsen 9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Bill Currie 07a09e0812 statement printing now infers the type of a def from the instruction where
possible, thus allowing anonymous defs to print their contents.
2001-08-13 23:49:04 +00:00
Bill Currie 283b0e1a21 change the types of the statement operands to unsigned short to clean up
most of the uses
2001-08-13 21:09:00 +00:00
Bill Currie 45fd3e084d rhamph's deadbeaf locals patch as-is :) 2001-08-13 20:29:33 +00:00
Bill Currie bbef4b0b6f ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Adam Olsen 6414897dae got a few new operators for qc :)
<< >> % which all act like their C counterparts
+= -= *= /= &= ^= |= <<= >>= %= which just expand into the obvious,
also like the C versions.
2001-08-10 16:17:00 +00:00
Bill Currie 081d8f3c47 ^ and ~ operators for qc (^ from Rhamphoryncus) and clean up the punctuation
line in qc-lex.l (why didn't I think to do that in the first place?!?)
2001-08-09 16:34:46 +00:00
Adam Olsen dc98a63098 Add a getfunction, which gives an error if it's not found 2001-08-04 23:44:50 +00:00
Adam Olsen ae133d0a90 Modify progs to add builtins at runtime. It should be trivial to
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Bill Currie c248372e20 Initial integer type support. qfcc /is/ partially broken when it comes to
integer constants and float function args/return values.

pr_comp.h:
	o  add the integer opcodes to pr_opcode_e
pr_edict.c:
	o  add "quaternion" and "integer" to type_name[]
	o  support quatnernion and integers types when printing values
	o  support the integer opcodes when bounds checking
pr_exec.c
	o  enable the integer opcodes
pr_opcode:
	o  add the integer opcodes to the opcode table
	o  logical operators all result in an integer rather than a value
expr.h:
	o  rename int_val to integer_val
qfcc.h:
	o  kill another magic number
expr.c:
	o  move the opcode to string conversion out of type_mismatch and into
	   get_op_string
	o  rename int_val to integer_val
	o  general integer type support.
	o  generate an internal comipiler error for null opcodes rather than
	   segging.
pr_imm.c:
	o  rename int_val to integer_val
	o  support integer constants, converting to float when needed.
pr_lex.c:
	o  magic number death and support quaternions and integers in type_size[]
qc-lex.l
	o  rename int_val to integer_val
	o  support quaternion and integer type keywords
qc-parse.y:
	o  rename int_val to integer_val
	o  use binary_expr instead of new_binary_expr for local initialized
	   variables
builtins.c:
	o  rename int_val to integer_val
	o  fix most (all?) of the INT related FIXMEs
defs.qc:
	o  use integer instead of float where it makes sense
main.c:
	o  read_result is now integer rather than float
main.qc:
	o  float -> integer where appropriate
	o  new test for int const to float arg
2001-07-23 01:31:22 +00:00
Bill Currie 22c9716b56 rename int_var to integer_var 2001-07-22 20:20:46 +00:00
Bill Currie edcc313501 debug info for local variables is now used. only works when tracing atm:/ 2001-07-19 07:27:14 +00:00
Adam Olsen a771b5bd6c Make edicts command support a search string, so it only prints edicts
with matching classnames.  Makes it easy to print out the type you want
for debugging :)
2001-07-19 03:18:11 +00:00
Bill Currie 02e021a958 get the progs /loader/ name and prototype sorted out properly 2001-07-18 02:21:57 +00:00
Bill Currie 0576dec1e2 split up PR_LoadProgs a bit 2001-07-16 07:13:10 +00:00
Bill Currie 1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Bill Currie 66c8f00dc7 print out source line numbers when available 2001-07-14 23:53:59 +00:00
Bill Currie 2818d720c2 move the full info opcocde table from qfcc to gamecode (<KURGON>There can be
only one!</KURGON>:) and use the table in PR_PrintStatement. This means that
qfcc now links against libQFgamecode as well as libQFutil
2001-07-14 02:34:16 +00:00
Bill Currie bbc97079e0 pr_comp.h:
define PROG_ID_VERSION as 6 and redefine PROG_VERSION as 0x00fff001
	(0.fff.001) for the new qc features.
pr_edict.c:
	support version 6 and version 0.fff.001 progs
qfcc.h:
	add version field to options_t
	add min_version field to opcode_t
pr_opcode.c:
	set the minumum version of each opcode (gee, that table is getting ugly)
	filter out opcodes with too high a min_version when initializing the opcode
	hash tables.
qfcc.c:
	update help output.
	accept --id to limit code generation to id compatable (ver 6) progs.
	default progs generation to 0.fff.001
2001-06-09 06:25:33 +00:00
Bill Currie 62c783f47a eval_t is no more: too many evil casts involved in using it (which can result
it bad code being generated by gcc).
2001-06-08 00:13:06 +00:00
Bill Currie 37661f3cce allow NUM_FOR_EDICT to work with a null edict no matter what (hopefully not a
bad thing)
2001-06-06 00:38:05 +00:00
Bill Currie e339e82c01 hash.h is now const correct as is a lot of qfcc 2001-06-04 04:52:14 +00:00
Bill Currie 275e74161b string comparison operators 2001-06-04 03:36:35 +00:00
Bill Currie 09118bc01e pr_comp.h:
add OP_ADD_S. WARNING!!! this /will/ move.
progs.h:
	add prototype for PR_PrintStatement
pr_edict.c:
	add OP_ADD_S support in the progs checker
pr_exec.c:
	implement OP_ADD_S
tools/qfcc/include/.gitignore:
	add config.h.in
qfcc.h:
	nuke PR_NameImmediate and change PR_ParseImmediate's prototype (see
	pr_imm.c)
pr_comp.c:
	add ADD_S, adjust for PR_ParseImmediate's prototype, make
	PR_ParseExpression work with non-sequential opcodes (slow, will work on
	that next). Fix up initialised global parsing.
pr_imm.c:
	nuke PR_NameImmediate. didn't work well and wasn't such a good idea anyway.
	PR_ParseImmediate now accepts a def_t * arg. if null, will allocate a
	new global def, otherwise it will initialize the def passed in.
qwaq/main.c:
	sports some debugging code (dumps info about the progs it's running)
qwaq/main.qc:
	better ADD_S testing
2001-06-03 17:36:49 +00:00
Adam Olsen d4df66570f Add ED_FreeRefs, which searches for references to an entity. Not used yet. 2001-06-03 05:54:43 +00:00
Bill Currie e699f6e888 if progsname is null, assume the progs are already loaded and just process
the data.
2001-06-01 21:14:50 +00:00
Bill Currie 323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Joseph Carter 05adfd0e53 quakefs.h -> vfs.h
quakeio.h -> vfile.h

More diff reduction between trunk and my VFS code.  Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter 186d577818 s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie 0b117b7133 *sigh*, well, it turns out that even id's qc is borked when it comes to
unallocated entities, so make 0xdeadbeef optional (pr_deadbeef 1 to turn it
on).
2001-04-22 04:58:33 +00:00
Bill Currie 4be4e5ccf6 clear not-yet allocated entities to 0xdeadbeef 2001-04-20 17:51:57 +00:00
Bill Currie 1b972cb132 clear freed entities to 0xdeadbeaf instead of 0 2001-04-19 22:42:01 +00:00
Joseph Carter 2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Bill Currie dfbfd9463c mingw cross compile fixes. qw-server (only, so far) compiles but does not
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00