Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
...
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
334b528a40
forgot some bits
2001-04-10 20:11:50 +00:00
Bill Currie
dfbfd9463c
mingw cross compile fixes. qw-server (only, so far) compiles but does not
...
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen
5ebe111301
Probably want this :)
2001-04-10 09:53:00 +00:00
Adam Olsen
69022c7ffb
Move sound targets into a library. Still doesn't pick one at runtime though.
2001-04-10 09:40:09 +00:00
Joseph Carter
27d177f978
The cdrom code now uses strequal where appropriate. Also, playing track 0
...
now stops the CD from playing. CD track 0 is used this way already, even
by the Id-licensed mission packs.
2001-04-10 07:26:22 +00:00
Joseph Carter
b7a4c80b94
New Cvar in Linux: mus_cddevice, default is /dev/cdrom. Set it to none if
...
you don't want CD music. Can be changed in-game, in which case it will
stop the current CD if one is playing before changing devices. Note that
this is a blocking operation, don't do it in the heat of battle.
2001-04-10 05:41:21 +00:00
Adam Olsen
ed0b391dfb
Tweaked some comment indentation that made me itch ;)
2001-04-10 02:36:50 +00:00
Bill Currie
e2935cecb6
add .gitignore
2001-04-09 23:46:52 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Zephaniah E. Hull
a16b2c0070
Borrowed LH's VectorVectors.
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Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Bill Currie
67368ffc5d
make the start calculation a little more accurate
2001-04-01 03:30:17 +00:00
Bill Currie
ccbae9bd5c
do Sys_Error the same way Con_Printf was done
2001-04-01 02:08:38 +00:00
Zephaniah E. Hull
8ef747124c
Fixed the weak Con_Print issue.
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(Still need to thwap taniwha for doing an incomplete merge.)
2001-03-31 14:41:13 +00:00
Bill Currie
7cb6245efa
link libQFutil.so against libz so the clients (and tools) don't need to worry
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about it
2001-03-31 03:51:25 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
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or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
4162243287
eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
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be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie
ad9142ff3c
move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
...
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
...
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
4f2e22bfb8
merge and move quakefs.c into libQFutil where it belongs. at long last
2001-03-30 00:44:35 +00:00
Bill Currie
80ee9eb8d1
merge and move quakeio.c into libQFutil
2001-03-29 21:16:16 +00:00
Bill Currie
95d116eac0
make makt.S pic friendly. The ELF abi is bent slightly as ebx was already used
...
and I didn't feel like subbing it for something else, so esi is the GOT access
register.
2001-03-29 09:10:35 +00:00
Jeff Teunissen
277c17cfd8
Shared library support. The util and gamecode libraries are now shared,
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and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Bill Currie
82b533e1ef
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
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mega2k and nq.
2001-03-27 03:57:17 +00:00
Bill Currie
771648a5b4
forgot to remove the old prstring stuff
2001-03-06 16:10:28 +00:00
Bill Currie
97bf8d2c51
garbage collector implemented but untested. Also unsused because the issue is
...
WHEN to call it. I don't imagine it will be cheap :/
2001-03-06 05:29:46 +00:00
Bill Currie
4489319298
first step towards garbage collected dynamic strings in qc. All strings
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external to the progs file are now malloced and then freed at progs reload.
All that needs to be implementd for gc to work is the scanner and deallocator.
2001-03-06 04:22:33 +00:00
Bill Currie
c4616346a1
dx_hack_hash stolen from Daniel Phillips <phillips@innominate.de> in the lkml.
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This might or might not give hash tables a better spread. We'll see :)
2001-03-05 16:19:10 +00:00
Bill Currie
f40b361fb3
hash.[ch]:
...
slight api change: the getkey and free functions now take a user data
parameter (which is an aditional parameter to Hash_New.
cmd.c, cvar.c, quakefs.c:
clean up the resulting errors.
pr_edict.c:
use hash tables for lookups of function, global and field definitions.
should speed things up a bit, ESPECIALLY when type checking is enabled.
2001-03-05 05:11:26 +00:00
Bill Currie
aad21e3c00
put the pointer comparison back in so dynamic strings don't cause blowouts
2001-03-05 04:15:59 +00:00
Bill Currie
234dcb4cc9
better(?) string sharing. e1m3 died a sad death in nq due to running out of
...
strings, but that was because only the address of the string was checked for
similarity. Now strequal is used.
2001-03-05 04:08:08 +00:00
Bill Currie
09b58f7e5f
merge math code into utils
2001-03-05 02:06:05 +00:00
Bill Currie
021c1347ed
remove the reliance on MAX_EDICTS
2001-03-04 05:42:26 +00:00
Bill Currie
8e52f7dc39
more nq fixes, not there yet
2001-03-03 09:09:39 +00:00
Bill Currie
26c387408c
fix a silly edict print bug
2001-03-02 23:07:21 +00:00
Bill Currie
6c9de8061b
fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
...
source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie
ffc5838599
more debug changes. not there yet
2001-03-02 00:32:10 +00:00
Bill Currie
be8f1cef7c
just some temporary debug info
2001-03-01 23:30:55 +00:00
Bill Currie
6f590ff9d0
forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
...
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie
ad18afaa3c
really clean up global and function access. Unfortunatly, frames are still
...
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie
cc43c91c89
fix classname field finding
2001-02-28 23:33:16 +00:00
Bill Currie
63b990cd30
qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
...
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:
SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached
I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie
dfaf767890
libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
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the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie
b5d86d522d
pr_edict.c is closer to compiling and has been re-indented
2001-02-28 02:25:03 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
...
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
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fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
38e70e9fb2
the beginnings of merged progs code
2001-02-27 23:02:17 +00:00
Bill Currie
4b1f10d10d
fix the problem with getting kicked from tf/megatf servers for changing teams.
...
Got the `changed' test backwards.
2001-02-24 04:25:27 +00:00
Bill Currie
2bfeed6820
looks like utils is more or less complete for now, except for some fixes in
...
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie
981d067000
merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
...
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Bill Currie
42e52a7093
%s/libutil.a/libqfutil.a/g due to name space clash found when linking SDL.
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New naming convention, all libs will be libqf<subsys>.a (should we instead
use libQF<subsys>.a?). The .so libs, when we get to them, will have to be
sorted out then.
2001-02-22 16:53:15 +00:00
Bill Currie
7516666084
libutil.a is now used by both qw and nq
2001-02-22 08:12:13 +00:00
Bill Currie
9aa50a847c
clean up the mess caused by attempting to merge cmd.[ch]. When taken further,
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this might give us nice controlability of when cvars can be changed.
2001-02-22 04:46:59 +00:00
Ragnvald Maartmann-Moe IV
c6da49206e
More typos, spelling corrections, and case fixes fed to the nearest handy fiend.
2001-02-22 00:15:03 +00:00
Bill Currie
95f6db7775
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
...
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00