Commit graph

40 commits

Author SHA1 Message Date
Bill Currie
cd159e1cc1 Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
1be98dcf08 gl_external_textures -> gl_textures_external, plus whitespace & codingstyle. 2003-12-23 20:05:52 +00:00
Bill Currie
9f76665963 luma tweak (redundant code removal) from Grievre 2003-12-23 07:22:04 +00:00
Ragnvald Maartmann-Moe IV
12d3a137a1 Luma texture support for brush models (From Fuh, by way of Grievre). 2003-12-21 08:02:03 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
ff43d61f81 use the correct bytes per pixel count 2003-09-04 16:26:14 +00:00
Bill Currie
4d1313d0c1 don't seg when using 1 component lightmaps 2003-08-30 22:39:27 +00:00
Bill Currie
5f3573143a the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
Bill Currie
bb5f5e0a0c fix a couple of gcc 2.95 warnings 2003-02-19 21:41:37 +00:00
Ragnvald Maartmann-Moe IV
e3ea39e67b QuakeForge now supports map specific textures in textures/mapname/. 2003-02-19 17:41:16 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
75c7119cd8 gamma correct the loaded lightmaps so swgamma works better (MUCH better:) 2002-09-15 05:04:14 +00:00
Ragnvald Maartmann-Moe IV
cb241c50bf Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures. 2002-09-10 23:40:13 +00:00
Ragnvald Maartmann-Moe IV
b7c2f5efa3 Allow loading textures from textures directory, as well as from maps. 2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Ragnvald Maartmann-Moe IV
19315a399f Whitespace, comment cleanups. 2002-08-25 14:25:38 +00:00
Ragnvald Maartmann-Moe IV
44e2fbaa87 More whitespace. 2002-08-22 20:06:30 +00:00
Ragnvald Maartmann-Moe IV
f1f942dfd1 Hacking my way towards working r_lightmap_components 1.
Users of r_lightmap_components 1, should set `int mod_lightmap_bytes = 1` at the start of `quakeforge/libs/models/brush/gl_model_brush.c`.
2002-05-25 15:29:22 +00:00
Bill Currie
e4975cd675 very minor load-time optimisation 2002-04-23 17:23:18 +00:00
Bill Currie
316386b542 mod->textures can legitimatly have null textures, so be on the lookout for
them. This fixes the client crash on certain levels.
2002-01-24 02:44:19 +00:00
Seth Galbraith
31a98f0f80 only load tgas for texture names that end in backslash 2002-01-17 16:31:34 +00:00
Seth Galbraith
93116bc827 external mip texture loading 2002-01-16 01:02:50 +00:00
Bill Currie
ec75b71711 don't bother with fullbright skins for models that are allways fullbright and
clean up a misplaced function prototype
2001-11-20 08:45:26 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Bill Currie
49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Ragnvald Maartmann-Moe IV
111dc205d5 whitespace and comment cleanups. 2001-07-22 05:40:34 +00:00
Zephaniah E. Hull
3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Joseph Carter
05adfd0e53 quakefs.h -> vfs.h
quakeio.h -> vfile.h

More diff reduction between trunk and my VFS code.  Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Bill Currie
2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Renamed from qw/source/gl_model_brush.c (Browse further)