As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.
Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
another builtin by name, and returns it.
Soon I'll change all our new builtins to by allocated dynamically, as
well as changing the number checkfunction uses, and happily break
everything that uses them :D
generice, and also more in line with the rest of quake's clipping system
(ie, support the entity size selected hulls). I'm not /entirly happy with
what's here, but it's a start, and the force fields in customtf work /much/
better :)
integer constants and float function args/return values.
pr_comp.h:
o add the integer opcodes to pr_opcode_e
pr_edict.c:
o add "quaternion" and "integer" to type_name[]
o support quatnernion and integers types when printing values
o support the integer opcodes when bounds checking
pr_exec.c
o enable the integer opcodes
pr_opcode:
o add the integer opcodes to the opcode table
o logical operators all result in an integer rather than a value
expr.h:
o rename int_val to integer_val
qfcc.h:
o kill another magic number
expr.c:
o move the opcode to string conversion out of type_mismatch and into
get_op_string
o rename int_val to integer_val
o general integer type support.
o generate an internal comipiler error for null opcodes rather than
segging.
pr_imm.c:
o rename int_val to integer_val
o support integer constants, converting to float when needed.
pr_lex.c:
o magic number death and support quaternions and integers in type_size[]
qc-lex.l
o rename int_val to integer_val
o support quaternion and integer type keywords
qc-parse.y:
o rename int_val to integer_val
o use binary_expr instead of new_binary_expr for local initialized
variables
builtins.c:
o rename int_val to integer_val
o fix most (all?) of the INT related FIXMEs
defs.qc:
o use integer instead of float where it makes sense
main.c:
o read_result is now integer rather than float
main.qc:
o float -> integer where appropriate
o new test for int const to float arg
build the client and server plugins
client.c:
get to build, though it's very crippled
server.c:
re-print the message to the buffer after re-sizing the buffer