Ragnvald Maartmann-Moe IV
|
4b3c4e1eaf
|
Whitespace.
|
2001-10-01 21:52:05 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
fce4b903eb
|
Fix double joystick init in sdl targets.
|
2001-10-01 21:50:35 +00:00 |
|
Bill Currie
|
c7031b20f3
|
move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
|
2001-09-28 16:54:31 +00:00 |
|
Jeff Teunissen
|
e892131af5
|
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
|
2001-09-28 07:41:38 +00:00 |
|
Jeff Teunissen
|
e9c9c8bab6
|
fix up installs for -svga.
|
2001-09-28 06:55:27 +00:00 |
|
Bill Currie
|
b1f4a778f9
|
the rcsid commit from hell }:>
|
2001-09-28 06:26:31 +00:00 |
|
Jeff Teunissen
|
31b6da027c
|
The video version. This WILL break QW and NQ until my next commit.
|
2001-09-28 05:33:58 +00:00 |
|
Jeff Teunissen
|
325303b037
|
And now for the 32-bit software renderer.
|
2001-09-27 21:58:10 +00:00 |
|
Jeff Teunissen
|
4c40bad808
|
Okay, this ought to work for software.
|
2001-09-27 21:53:59 +00:00 |
|
Jeff Teunissen
|
be9ee170d6
|
Okay, the GL renderer lib is fixed up.
|
2001-09-27 21:47:47 +00:00 |
|
Jeff Teunissen
|
b794d4c316
|
yaay, cleaned up.
|
2001-09-27 21:28:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
bd1465ef3e
|
Make blood puffs a little less ridiculously large and not overly dense.
|
2001-09-27 06:52:38 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
35b767cd21
|
Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
|
2001-09-27 03:09:24 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
2941c07b0a
|
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
|
2001-09-27 00:43:46 +00:00 |
|
Chris Ison
|
0efd28abcc
|
trying to get bootstrap to work in cygwin
|
2001-09-25 23:04:13 +00:00 |
|
Bill Currie
|
a439170dcf
|
libasm cleanups
|
2001-09-25 22:12:55 +00:00 |
|
Bill Currie
|
06da30ac89
|
mingw build fixes again (including mostly working in sid: got some link issues)
|
2001-09-25 06:18:30 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
5330fd5651
|
Whoops.
|
2001-09-24 18:03:36 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
e2f14519fb
|
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
|
2001-09-24 17:52:13 +00:00 |
|
Bill Currie
|
c8ab7d04ef
|
fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
|
2001-09-23 03:41:05 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
d247027954
|
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
|
2001-09-23 03:24:23 +00:00 |
|
Bill Currie
|
bf1920a851
|
don't enable mtex if the required functions cannot be found. This shouldn't
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
|
2001-09-23 03:18:58 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
bb6796247c
|
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
|
2001-09-22 02:37:45 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
fc1ab9640e
|
r_numparticles is now r_maxparticles. Ah, the joy of sane variable names.
|
2001-09-19 18:07:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
8af9c2321d
|
Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though.
|
2001-09-18 23:22:57 +00:00 |
|
Timothy C. McGrath
|
54e5a3e114
|
Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
|
2001-09-18 22:38:08 +00:00 |
|
Adam Olsen
|
678068849e
|
James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
|
2001-09-18 09:30:59 +00:00 |
|
Adam Olsen
|
7c75e264c9
|
- build fix for fbdev
- minor formatting tweak for in_common.c
|
2001-09-18 09:19:44 +00:00 |
|
Bill Currie
|
b79ff6378d
|
mouse warpage fixes from james
|
2001-09-18 05:18:49 +00:00 |
|
Bill Currie
|
dd98622859
|
x11 vid_fullscreen improvements from james (thanks)
|
2001-09-18 04:53:01 +00:00 |
|
Bill Currie
|
b559b3a796
|
fix a key mapping issue reported by MasterLich
|
2001-09-18 04:38:18 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
d3e8e4ed11
|
Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
|
2001-09-17 01:48:52 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a7d8e2c0ea
|
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
|
2001-09-16 20:07:28 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
431ac4eedb
|
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
|
2001-09-14 12:11:54 +00:00 |
|
Bill Currie
|
8c026417d8
|
Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
|
2001-09-10 21:55:34 +00:00 |
|
Bill Currie
|
95515e28d7
|
use XMapRaised instead of XMapWindow + XRaiseWindow
|
2001-09-10 17:18:31 +00:00 |
|
Bill Currie
|
0f30506b79
|
d'oh, got the return values backwards
|
2001-09-10 17:02:35 +00:00 |
|
Bill Currie
|
388513e005
|
several fullscreen toggling improvements including window location restoration
|
2001-09-10 16:53:33 +00:00 |
|
Bill Currie
|
a17d8fe452
|
turns out the window location code is needed after all.
|
2001-09-10 15:41:47 +00:00 |
|
Bill Currie
|
8ca44af043
|
fix a bug in the handling of case m (see skybox.fig)
|
2001-09-10 00:57:11 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
7af79b96ec
|
Lots of whitespace, header cleanups, and a few tiny optimizations.
|
2001-09-09 21:41:35 +00:00 |
|
Bill Currie
|
8a959d157b
|
put my sky debug code back in (enabled for now)
|
2001-09-09 21:27:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
28fe1dc004
|
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
|
2001-09-09 19:37:07 +00:00 |
|
Bill Currie
|
b788eb6dbd
|
remove some no-longer needed code (the window coord finder) and quientn
the mode setting code a little.
|
2001-09-08 06:25:37 +00:00 |
|
Bill Currie
|
b12ee9e166
|
unmap and re-map the window with the correct attributes for the current
setting of vid_fullscreen
|
2001-09-08 05:43:52 +00:00 |
|
Bill Currie
|
20188c6670
|
heh, and in_pre_amp
|
2001-09-08 03:34:28 +00:00 |
|
Bill Currie
|
cd0d260549
|
fix an exponential growth of in_mouse_amp when in_amp is > 1
|
2001-09-08 03:33:57 +00:00 |
|
Bill Currie
|
05f489735e
|
code cleanups and possibly minor optimisations
|
2001-09-07 21:15:08 +00:00 |
|
Bill Currie
|
c762151df6
|
comment on the code duplication for the texture resamplers
|
2001-09-07 17:12:02 +00:00 |
|
Bill Currie
|
ffd9e727a8
|
roll the skin resampling loops back up
|
2001-09-07 17:05:56 +00:00 |
|