Commit graph

22 commits

Author SHA1 Message Date
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
e2355aa357 add --extract-hull which produces C structures for the clipping hull (currently only hull 0) 2009-03-18 03:28:34 +00:00
Bill Currie
7c4a0725e1 clean out unused functions 2007-10-08 09:50:02 +00:00
Bill Currie
3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie
a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Bill Currie
31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie
440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
50d83a7c56 same with MAX_POINTS_ON_WINDING 2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727 MAXEDGES? What MAXEDGES? :) 2003-09-08 03:00:53 +00:00
Bill Currie
194ea081eb hopefully add watervis support 2003-09-03 23:04:30 +00:00
Bill Currie
231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie
26c06c09a2 s/__attribute/__attribute__/ 2003-01-27 23:14:07 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
4bf8ac58f1 whitespace cleanup and add rcsid tags 2002-09-23 16:27:17 +00:00
Bill Currie
4d9fb73b29 use getopt and add wad search paths 2002-09-20 21:48:34 +00:00
Bill Currie
56843557f6 make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f qfbsp now mostly works. only known issue is multiple texture wads don't
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e Gobs of whitespace. 2002-09-19 18:51:19 +00:00
Bill Currie
afa0b21336 Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00