Commit graph

276 commits

Author SHA1 Message Date
Chris Ison
b0dc19310a more compile under cygwin patches 2001-09-30 13:05:20 +00:00
Chris Ison
60107fd19c changes to get cygwin to compile server. still debugging result 2001-09-29 09:39:27 +00:00
Bill Currie
8e27422c72 partial fixes for mingw cross builds. still have issues with ar :( 2001-09-28 16:03:45 +00:00
Jeff Teunissen
d63243380f Aaaaaaand, it's done!
Special note: I hope to never do this again. :)
2001-09-28 10:31:20 +00:00
Jeff Teunissen
e9c9c8bab6 fix up installs for -svga. 2001-09-28 06:55:27 +00:00
Jeff Teunissen
f37c446a29 Great idea, Deek, commit the makefiles w/o the configure needed for
them. !lart Deek
2001-09-28 05:41:19 +00:00
Bill Currie
37495db521 this should work for older alsa 0.9 where asoundlib.h is still in sys instead of alsa 2001-09-27 17:12:17 +00:00
Chris Ison
9eae11b67e added --disable-oss 2001-09-26 08:00:13 +00:00
Jeff Teunissen
e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Bill Currie
8b15be4ced alsa detection improvement sfor latest 0.9, add the qw master package, and
get the server packages building
2001-09-24 23:18:05 +00:00
Jeff Teunissen
969961628d Helping out with the fixup of win32 builds on cygwin's new,
apparently very weird, automake version 1.5.
2001-09-24 21:22:25 +00:00
Bill Currie
c8ab7d04ef fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Bill Currie
8b8ce51085 GameSpy, eat your heart out :) (thanks, James) 2001-09-18 03:24:26 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
bd847e73f1 Add support for dumping backtraces. 2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507 we now require sdl 1.2 for sdl support 2001-08-23 20:28:41 +00:00
Adam Olsen
cad42cbc78 Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected.  Please report them :)
2001-08-23 04:01:46 +00:00
Bill Currie
62d0845528 make --enable-debug the default 2001-08-22 22:02:15 +00:00
Adam Olsen
1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Bill Currie
b645289c9b fix lex detection 2001-08-16 23:12:14 +00:00
Bill Currie
0d2b727103 default fbdev to enabled again 2001-08-16 22:32:57 +00:00
Adam Olsen
e3590642fb Moved the sound renderer into a seperate lib. You'll need to rerun
configure, else it won't build said lib and you'll get errors loading
sound plugins.
2001-08-15 21:03:10 +00:00
Bill Currie
0f56fea4e3 well, now that we're stuck with autoconf 2.50, we don't need those lines any
more
2001-08-04 06:00:23 +00:00
Bill Currie
8517e41635 due to libtool, we are forced to require autoconf 2.50 :/ 2001-08-04 05:34:20 +00:00
Renamed from configure.in (Browse further)