Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
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staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
fa6916cedd
*sigh*, got a little too eager.
2004-01-19 02:54:31 +00:00
Bill Currie
de7a4e326e
nq blood particle hack from Grievre
2004-01-19 02:43:55 +00:00
Bill Currie
7ba6756810
temporary hack to avoid crashing when s_explod.mdl isn't precached but
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explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
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it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
bdd5c8aa96
gah, c&p strikes again
2004-01-07 07:28:15 +00:00
Bill Currie
9537640b1c
don't write config.cfg until /after/ it's been read :)
2004-01-07 06:29:34 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
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add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
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ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
fade4419f7
clients now need to link in the server console plugin when static
2003-12-19 04:50:42 +00:00
Bill Currie
7d82daa127
dedicated server needs/wants the text (server) console plugin, not the
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console plugin (ie, when static)
2003-12-19 03:41:58 +00:00
Bill Currie
e56e566bca
eek, had the entity center-point calculation wrong. thanks, grievre
2003-12-09 04:29:12 +00:00
Bill Currie
98da304558
this should fix the scores in deathmatch (thanks, xi)
2003-11-21 04:53:41 +00:00
Bill Currie
ad56a249f0
wonder what I was smoking...
2003-11-20 21:12:15 +00:00
Bill Currie
12a90e9233
remove redundant calls to COM_InitArgv
2003-09-22 23:17:47 +00:00
Bill Currie
84ea81a770
fix E_POINTER and E_FUNCTION
2003-09-12 23:12:21 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
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supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
09a7e21d6e
separate the client frame code from _Host_Frame making things a little
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easier to follow
2003-08-16 05:29:02 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
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for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
34d2e0163c
improve the timedemo fps output a little
2003-08-13 16:08:06 +00:00
Bill Currie
e36ce15b5c
private cbuf in map_cfg in nq too
2003-08-13 06:23:20 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
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show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
797dc5ccae
oops, stuff_view 1 cell too narrow
2003-07-27 22:51:31 +00:00
Bill Currie
830fab2a39
show_fps now updates every 0.2 seconds and displays 10ths of an fps
2003-07-27 22:25:45 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
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obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
016743c3ab
diff reduction and maybe a couple speedups
2003-05-29 04:49:34 +00:00
Ragnvald Maartmann-Moe IV
1c1e6e17c4
Clean up sv_pr_cmds.c, and sync up nq's copy.
2003-05-29 02:40:34 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
794bca7d8b
don't segfault if the profile command is run before progs have been loaded
2003-05-15 20:46:16 +00:00
Bill Currie
0bc15faa23
clean up hipnotic weapons sbar code a bit
2003-05-11 05:20:41 +00:00
Bill Currie
5c5bb914b0
get the hipnotic hud working properly
2003-05-11 04:51:14 +00:00
Bill Currie
9b9c435e47
don't draw the shotgun icon in hud mode if it won't fit and crop the lg
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icon
2003-05-10 04:20:21 +00:00
Bill Currie
23e47863c4
fix rogue's item code
2003-05-10 02:54:17 +00:00
Bill Currie
b5a960c57b
fix nq's gamedir handling for the -hipnotic etc shortcuts
2003-05-09 21:10:59 +00:00
Bill Currie
31db390df5
rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
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stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00