Commit graph

1786 commits

Author SHA1 Message Date
Bill Currie
83abdfa7b9 [qw] Rmove include of rpc/types.h
I have no idea why it was necessary, and certainly should not be now as
any such portability issues should be tucked away such that the client
code never sees such.
2021-11-19 11:57:16 +09:00
Bill Currie
b892ce637a [input] Nuke IN_Move from orbit
gotta be sure :)

On a serious note, it was always a problem in that it had
client-specific code and concepts embedded in the libraries.
2021-11-19 08:58:02 +09:00
Bill Currie
fbcb22d41a [qw] Sort out move axis directions and names
Everything is set up so default recipes work as expected (by me) for a
3Dconnexion SpaceNavigator:
    translation axes move quakeguy in the direction the puck is moved
    tilting the puck forward pitches forward (look down)
    tilting the puck to the left rolls to the left
    twisting the puck clockwise (looked at from the top) turns quakeguy
    to the right.

This does mean that the default pitch motion for a regular mouse is now
push forward to pitch forward (look down) (inverted from before).

Mouse scaling is out (too small), but that's because in_amp etc are
ignored for now (thinking about how to integrate cvars with axis
recipes). Joystick input will be the same.
2021-11-16 20:26:19 +09:00
Bill Currie
b8baa04b2e [input] Split binding event handler
There's now an internal event handler for taking care of device addition
and removal, and a public event handler for dealing with device input
events in various contexts In particular, so the clients can check for
the escape key.
2021-11-16 12:54:23 +09:00
Bill Currie
1868fe7404 [qw] Save and load cvars before input config
Saving is not so important, but for loading, while the input system
doesn't make much use of cvars at this stage, it makes sense for them to
be loaded before the input system configuration is loaded.
2021-11-16 08:48:35 +09:00
Bill Currie
b80c19bd77 [util] Save and load cvars to/from plist configs
Other than some backwards compatibility, this completes the
configuration updates for now.
2021-11-15 22:04:29 +09:00
Bill Currie
8cf0d00eda [qw] Switch quakeforge.cfg to property list format
Cvars aren't handled yet, but input configuration is. Seems to work :)
2021-11-14 10:32:35 +09:00
Bill Currie
adaa3c5485 [input] Get bindings actually working
The mouse bound to movement axes works (though signs are all over the
place, so movement direction is a little off), and binding F10 (key 68)
to quit works :)
2021-11-12 00:24:04 +09:00
Bill Currie
6da8a2622f [qw] Create axes for viewdelta
First step in removing IN_Move. Once nq is updated, IN_Move can be
removed entirely.
2021-11-10 15:50:14 +09:00
Bill Currie
925ca8081c [input] Implement imt creation, binding, etc
Much testing is needed, but the bulk of imt management is implemented.
Axis bindings are not properly implemented yet, though.
2021-11-08 16:54:52 +09:00
Bill Currie
4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00
Bill Currie
fae9e043df [input] Move button name and description
This puts the name and description into the button itself, making it much
easier to look them up.
2021-11-01 13:54:16 +09:00
Bill Currie
665790f562 [video] Remove libQFjs
It is now redundant with the libQFinput, though nothing actually works yet.
2021-11-01 12:30:45 +09:00
Bill Currie
fed8f66824 [input] Rework logical buttons
kbutton_t is now in_button_t and has been moved to input.h. Also, a
button registration function has been added to take care of +button and
-button command creation and, eventually, direct binding of "physical"
buttons to logical buttons. "Physical" buttons are those coming in from
the OS (keyboard, mouse, joystick...), logical buttons are what the code
looks at for button state.

Additionally, the button edge detection code has been cleaned up such
that it no longer uses magic numbers, and the conversion to a float is
cleaner. Interestingly, I found that the handling is extremely
frame-rate dependent (eg, +forward will accelerate the player to full
speed much faster at 72fps than it does at 20fps). This may be a factor
in why gamers are frame rate obsessed: other games doing the same thing
would certainly feel different under varying frame rates.
2021-10-01 09:16:31 +09:00
Bill Currie
674ffa0941 [util] Make bsp_t counts size_t
and other bsp data counts unsigned, and clean up the resulting mess.
2021-08-01 21:54:05 +09:00
Bill Currie
ca63c0360a Do an audit of hunk mark usage
I realized that after making the hunk 64-bit clean, I had forgotten to
go through and convert all the saved marks to size_t.
2021-07-29 11:43:27 +09:00
Bill Currie
54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
Bill Currie
1f57f81a20 [qw] Use set_count to count the pvs/phs leafs 2021-07-27 14:01:08 +09:00
Bill Currie
50740c1014 [model] Remove the confusion about numleafs
The fact that numleafs did not include leaf 0 actually caused in many
places due to never being sure whether to add 1. Hopefully this fixes
some of the confusion. (and that comment in sv_init didn't last long :P)
2021-07-27 12:38:08 +09:00
Bill Currie
05fa0538ab [qw] Count leafs correctly for PHS
This fixes some out-by-one bugs caused by there being an obo bug in the
original SV_CalcPHS: space was being allocated for numleafs leafs, but
numleafs does not count the world-surrounding solid leaf 0, but
SV_CalcPHS generates pvs and phs data (just the "everything" set) for
leaf 0, which is later used for broadcasts and the like.
2021-07-27 11:34:17 +09:00
Bill Currie
bd2ceca13a [qw] Move the pvs and phs sets into single hunks
Hunk_Alloc has a rather large per-block overhead. Also, small pvs sets
(64 leafs) will fit into just the basic set structure so no need to
allocate data for the maps.
2021-07-26 22:36:07 +09:00
Bill Currie
c02fcee58a [util] Make zone functions 64-bit clean
This allows nq and qw clients/servers to use over 2GB of memory if
necessary.
2021-07-26 15:43:57 +09:00
Bill Currie
f47e03e606 [model] Remove 64k limit on visible leafs
Modern maps can have many more leafs (eg, ad_tears has 98983 leafs).
Using set_t makes dynamic leaf counts easy to support and the code much
easier to read (though set_is_member and the iterators are a little
slower). The main thing to watch out for is the novis set and the set
returned by Mod_LeafPVS never shrink, and may have excess elements (ie,
indicate that nonexistent leafs are visible).
2021-07-26 11:32:05 +09:00
Bill Currie
81f73e4524 [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
Bill Currie
40a26e4bc8 [scene] Rename libQFentity to libQFscene
And start working on scene management.
2021-07-24 14:20:59 +09:00
Bill Currie
076f424d39 [qw] Actually fix the idle scale
Oops. I really need to get cl_view merged.
2021-07-24 11:38:28 +09:00
Bill Currie
d3b7f7fbc8 [nq,qw] Fix broken intermission view
The idle scale was 114.591559 time too big (forgot both half angle for the
quaternion and converting from degrees to radians for the idle rotations).

Also, take the intermission view position and rotation direct from the
player entity, not viewstate, as while viewstate.origin is the same,
viewstate.rotation is the player's input, not the rotation set by the
server. Fixes the unlocked view angle.
2021-07-24 11:33:53 +09:00
Bill Currie
3b586fc0a6 [console] Untangle console and menu toggling
The recent changes to key handling broke using escape to get out of the
console (escape would toggle between console and menu). Thus take care
of the menu (escape) part of the coupling FIXME by implementing a
callback for the escape key (and removing key_togglemenu) and sorting
out the escape key handling in console. Seems to work nicely
2021-07-23 02:28:37 +09:00
Bill Currie
30dc82f290 [qw] Use efrags for carried flags
This sorts out the unwanted use of R_EnqueueEntity, which will help with
removing another global (r_ent_queue), which is necessary for threaded
multi-pass rendering (ie, shadows).
2021-07-22 19:35:12 +09:00
Bill Currie
b3e7b52696 [qw] Check for null file before checking size
Fixes a segfault when downloading a file that doesn't exist.
2021-07-22 18:02:36 +09:00
Bill Currie
e089234f38 [console] Link against libQFruamoko_console
Fixes shared plugin not loading due to missing symbol.
2021-07-22 18:01:18 +09:00
Bill Currie
108d2a0746 [qw] Fix an uninitialized var use
Found by valgrind
2021-07-11 12:31:34 +09:00
Bill Currie
6dff00a9da [qw] Move netgraph below the console
Also, make nq draw the vid views (in theory, it loads too fast to see
the loading pic).
2021-07-11 12:05:14 +09:00
Bill Currie
edbf4d262a [qw] Make the netgraph scale logarithmic
Full scale is 1s, but now ms timings are visible even with the default
height.
2021-07-11 11:02:37 +09:00
Bill Currie
91eeae5186 [qw] Clean up netgraph somewhat
The renderer's LineGraph now takes a height parameter, and netgraph now
uses cl_* cvars instead of r_* (which never really made sense),
including it's own height cvar (the render graphs still use
r_graphheight).
2021-07-11 10:59:27 +09:00
Bill Currie
c4ee7ff68a [qw] Check packet size before checking ping ack
Ping ack (A2A_ACK) is always a 1-byte packet, so check that the A2A_ACK
is the only byte in the packet before passing the packet to the server
list code. Fixes the mysterious dropped packet every 256 packets as the
low eight bits of the packet's sequence number equalled A2A_ACK.
2021-07-11 09:26:05 +09:00
Bill Currie
3c0ad2ca71 [qw] Fix some server status output issues
The uptime display had not been updated for the offset Sys_DoubleTime,
so add Sys_DoubleTimeBase to make it easy to use Sys_DoubleTime as
uptime.

Line up the layout of the client list was not consistent for drop and
qport.
2021-07-11 08:18:02 +09:00
Bill Currie
755ef524e4 [video] Use views instead of conwidth and conheight
conwidth and conheight have been moved into vid.conview (probably change
the name at some time), and scr_vrect has been replaced by a view as
well. This makes it much easier to create 2d elements that follow the
screen size (taking advantage of a view's gravity) which will, in the
end, make changing the window size easier.
2021-07-10 18:04:34 +09:00
Bill Currie
e81d690b51 [input] Create QF input library using keys.c
This refactors (as such) keys.c so that it no longer depends on console
or gib, and pulls keys out of video targets. The eventual plan is to
move all high-level general input handling into libQFinput, and probably
low-level (eg, /dev/input handling for joysticks etc on Linux).

Fixes #8
2021-07-05 16:26:07 +09:00
Bill Currie
813497a1aa [ui] Create library for UI support code
Currently this has text buffer, input line, vrect and view code.
2021-06-12 22:50:51 +09:00
Bill Currie
1e9329ccf6 [nq,qw] Stop wring to config.cfg
QF now uses its own configuration file (quakeforge.cfg for now) rather
than overwriting config.cfg so that people trying out QF in their normal
quake installs don't trash their config.cfg for other quake clients. If
quakeforge.cfg is present, all other config files are ignored except
that quake.rc is scanned for a startdemos command and that is executed.
2021-04-12 22:09:09 +09:00
Bill Currie
972b0f8a70 [util] Make sizebuf and msg sizes unisgned
And clean up the mess.
2021-04-04 15:53:53 +09:00
Bill Currie
63e30e6ae0 [win] Fix a handful of small bugs for windows
Only 64-bit windows is tested, and there are still various failures, but
QF is limping along in windows again.

nq-sdl works for sw, and sw32, gl and glsl are mostly black (but not
entirely for gl?),  vulkan is not supported with sdl.

nq-win works for sw and sw32, and sort of for vulkan (very dark and
upside-down?). gl and glsl complain about vid mode,

qw-client-[sdl,win] seem to be the same, but something is wrong with the
console (reading keyboard input).
2021-03-30 20:19:20 +09:00
Bill Currie
e93cff124c [nq,qw] Fix strftime formats for windows
The incorrectness was hidden by the non-literal strings.
2021-03-30 17:38:42 +09:00
Bill Currie
5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie
6fea5f5e1a [build] Add -Wformat-non-literal option
While this caused some trouble for pr_strings and configurable strftime
(evil hacks abound), it's the result of discovering an ancient (from
maybe as early as 2004, definitely before 2012) bug in qwaq's printing
that somehow got past months of trial-by-fire testing (origin understood
thanks to the warning finding it).
2021-03-29 17:27:06 +09:00
Bill Currie
a754dbca37 [util] Make va return const char *
And clean up the resulting mess.

I don't know why it wasn't doing so, but it certainly should have been.
2021-03-29 17:24:30 +09:00
Bill Currie
88ff254f42 Get QF cross-compiling using MXE/mingw32
This includes -win clients (no clue if anything actually works yet).
2021-03-27 20:09:37 +09:00
Bill Currie
a9bd436837 [build] Autoconfiscate printf format attribute
I don't know if gnu_printf is appropriate for all cases, but it is
needed for mingw32.
2021-03-27 19:52:59 +09:00
Bill Currie
c9f1d770e0 Merge master into csqc-improvements
That was a mess
2021-03-25 22:01:31 +09:00