..
.gdbinit
better progs access error checking and cleanups resulting from it. Fixes
2001-03-27 03:57:17 +00:00
.indent.pro
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
cl_cam.c
[qw] Remove viewangles from client state
2021-03-20 02:24:47 +09:00
cl_chase.c
[input] Rework logical buttons
2021-10-01 09:16:31 +09:00
cl_chat.c
[console] Hook up new input system
2021-11-08 11:20:04 +09:00
cl_cmd.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_cvar.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00
cl_demo.c
[console] Hook up new input system
2021-11-08 11:20:04 +09:00
cl_entparse.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
cl_ents.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
cl_http.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_input.c
[input] Get bindings actually working
2021-11-12 00:24:04 +09:00
cl_main.c
[input] Get bindings actually working
2021-11-12 00:24:04 +09:00
cl_ngraph.c
[qw] Clean up netgraph somewhat
2021-07-11 10:59:27 +09:00
cl_parse.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
cl_pred.c
[qw] Remove viewangles from client state
2021-03-20 02:24:47 +09:00
cl_rss.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_screen.c
[qw] Move netgraph below the console
2021-07-11 12:05:14 +09:00
cl_skin.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
cl_slist.c
[util] Make va thread-safe
2021-01-31 16:05:48 +09:00
cl_sys_sdl.c
[win] Fix a handful of small bugs for windows
2021-03-30 20:19:20 +09:00
cl_sys_unix.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_sys_win.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
cl_view.c
[qw] Actually fix the idle scale
2021-07-24 11:38:28 +09:00
crudefile.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
game.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
Makemodule.am
[video] Remove libQFjs
2021-11-01 12:30:45 +09:00
map_cfg.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
master.c
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
net_packetlog.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
pmove.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
pmovetst.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00
sbar.c
[console] Hook up new input system
2021-11-08 11:20:04 +09:00
sdl_link.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
sv_ccmds.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_demo.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_ents.c
[model] Remove the confusion about numleafs
2021-07-27 12:38:08 +09:00
sv_gib.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_init.c
[util] Make bsp_t counts size_t
2021-08-01 21:54:05 +09:00
sv_main.c
Do an audit of hunk mark usage
2021-07-29 11:43:27 +09:00
sv_move.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_phys.c
Do an audit of hunk mark usage
2021-07-29 11:43:27 +09:00
sv_pr_cmds.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_pr_cpqw.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_pr_qwe.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
sv_progs.c
[gamecode] Support printing a single edict field
2021-07-25 09:54:08 +09:00
sv_qtv.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
sv_recorder.c
[util] Make sizebuf and msg sizes unisgned
2021-04-04 15:53:53 +09:00
sv_sbar.c
[ui] Create library for UI support code
2021-06-12 22:50:51 +09:00
sv_send.c
[model] Remove 64k limit on visible leafs
2021-07-26 11:32:05 +09:00
sv_sys_unix.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_sys_win.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00
sv_user.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
teamplay.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
world.c
[models] Move brush data into its own struct
2021-02-01 19:31:11 +09:00