Commit graph

62 commits

Author SHA1 Message Date
Bill Currie
40af4bb986 Make vid.width/height unsigned and clean up the mess. 2013-01-24 12:36:14 +09:00
Bill Currie
23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
1375c3cf03 Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
Bill Currie
26a878da48 Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
525dbcc13e Ensure code paths stay within the one renderer.
The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
4d9c3408a1 Start putting the pieces back together.
The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
1d864521e9 Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
cbdbfdd12f Fix the alias model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
52e518bb1b Fix skin functions for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
7ed33f6345 Hide D_FlushCaches.
There'd been a way to do so all along :/ There might be some issues with
this, but those will be easy to fix :)
2012-04-11 14:58:55 +09:00
Bill Currie
96b80433d8 Make some progress in getting static plugins to link.
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie
ad61c7a30c Start working on creating the render plugins.
Things blow up quite nicely. :)
2012-04-11 14:58:53 +09:00
Bill Currie
8530959752 Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
ce6ab908a5 Don't include the specific plugin headers in plugin.h.
This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
9a91aff93c Move the ambient level check out of the sound renderer.
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie
dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie
2894182ec5 The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
Bill Currie
c6ea999d4d whee, finally. stateful console mode :) nukes cl_chatmode. 2007-04-07 05:50:29 +00:00
Bill Currie
81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie
fa011b55d1 client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
Bill Currie
d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie
77d266d938 use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
Bill Currie
d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
f7fe0a4a8c remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
508fb4fb5c new view stuff mostly working. just a few visual bugs to iron out 2003-05-06 02:19:13 +00:00
Bill Currie
09f3f1ea26 mindHog's plugin global symbol handling patch so his python plugin can work
(reloads the plugin with RTLD_GLOBAL if the plugin requests it).
2003-04-30 02:14:44 +00:00
Bill Currie
35eb866603 kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
c103d77157 make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
881e7918c2 cut some overhead on sound rendering 2003-01-31 19:14:12 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie
ac71d101d2 menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
Bill Currie
bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Bill Currie
9dedd21158 start getting the shared console code working 2002-01-16 16:27:56 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie
e97e06fe44 byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
Bill Currie
bdf45386f0 some minor work getting the client side of libQFconsole working, but nowhere
near complete.
2001-09-19 03:39:04 +00:00
Bill Currie
aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00