Bill Currie
4bf37b274b
Ensure double is not in zero or param structs for v6
2020-02-15 23:49:12 +09:00
Bill Currie
be30a0eb19
Fix missing alignment init on zero and param types
2020-02-15 23:49:12 +09:00
Bill Currie
3e651b43f8
Handle aliased values when emitting statements
...
With this, cast address initializers work. I have to wonder if the alias
value short-circuit was legacy from long before the rewrite, as it was
quite trivial to handle in the back-end.
2020-02-15 23:49:12 +09:00
Bill Currie
e4eb793fb3
Treat aliased values as constant
...
One step closer to cast address initializers working.
2020-02-15 23:49:12 +09:00
Bill Currie
ce9902baed
Don't short-circuit aliased values
...
Not sure why I thought it was a good idea as it turns out this is why
cast pointer initializers were being lost.
2020-02-15 23:49:12 +09:00
Bill Currie
3257e7145b
Add failing global init test too
2020-02-15 23:49:12 +09:00
Bill Currie
4caa875442
Finish up alignment tests and add address cast
...
It turns out that initializing a local int with a pointer cast doesn't
work.
2020-02-15 23:49:12 +09:00
Bill Currie
a4a57b6ffd
Implement aligned allocations
2020-02-15 23:49:12 +09:00
Bill Currie
293f10211a
Start on alignment test
...
Currently fails (deliberately, WIP)
2020-02-15 23:49:12 +09:00
Bill Currie
0542daacdf
Create more double related tests
...
Including catching warnings :) (yay -Werror)
2020-02-15 23:49:12 +09:00
Bill Currie
7e7e0526dd
Fix a double constant issue
...
There will be more of these :/
2020-02-15 23:49:12 +09:00
Bill Currie
7e09a94469
Fix "casts" between signed and unsigned int
2020-02-15 23:49:12 +09:00
Bill Currie
5d8d805b60
Fix test for single overload functions
...
All functions are stored in the overload functions table, even those
that are never explicitly overloaded, but only explicitly overloaded
functions (those with @overload) use the type-qualified naming.
2020-02-15 23:49:12 +09:00
Bill Currie
533fb8acc9
Implement double constants
2020-02-15 23:49:12 +09:00
Bill Currie
2cd62fe01b
Fix several double-related bug
...
float is promoted to double through ... for non-v6 code.
PR_Sprintf has custom param access via P_*, messed up doubles.
2020-02-15 23:49:12 +09:00
Bill Currie
eb7f825158
Test for full-float %
2020-02-15 23:49:12 +09:00
Bill Currie
8920c59515
Find @override functions even when there's only one
2020-02-15 23:49:12 +09:00
Bill Currie
98216c6eb0
Fixed some missed doxygen updates
2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010
Add support for doubles to Ruamoko
...
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
13b608f40c
Don't truncat float % float
...
This allows full usage, eg, x % pi, but otherwise maintains
compatibility with integer %
2020-02-15 23:49:12 +09:00
Bill Currie
16f8dca72e
Align local and far data spaces
...
I plan on adding doubles, and so it's necessary to ensure that attempts
to align doubles in local or far data spaces remain aligned after final
linking.
2020-02-15 23:49:12 +09:00
Bill Currie
197f856a30
Fix incorrect scalar/quaternion division
...
It's just not possible.
2020-02-15 23:49:12 +09:00
Bill Currie
c50dda1d08
Document segmented text
2020-02-15 23:48:47 +09:00
Bill Currie
de64be1d67
Show more info when dumping x11 video modes
...
Found in an old stash. Probably the start of xrandr support.
2020-02-12 11:04:28 +09:00
Bill Currie
31501ad641
Add some docs for linked lists
...
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
729ac22267
Make qw connection sequence visible
...
Black lines with transparent background on a black backdrop...
2020-02-11 15:54:45 +09:00
Bill Currie
bdf2443d01
Fix ambiguous image file name warnings
...
Most of the warnings are due to a bug in doxygen (fixed in 1.8.17,
but...), however some were legit due to overzealous image search paths
wildly including the doxygen output tree.
2020-02-11 15:27:32 +09:00
Bill Currie
9248e8cf01
Update for doxygen 1.8.16
2020-02-11 15:22:42 +09:00
Bill Currie
6ce87497f3
Fix a potential buffer overflow
...
Highly unlikely to have that many sub models, but it does keep gcc
quiet.
2020-02-06 17:42:21 +09:00
Bill Currie
9d09d65d9a
Clean up some export stuff
...
While it's not there yet, the eventual goal is to support multiple
models in the one blend file, so per-object settings is a requirement.
2019-08-20 16:52:43 +09:00
Bill Currie
c14e5623ad
Get the mdl frames script property working
...
Maybe late 2.78+, blender added the ability to use any ID type in
PointerProperty, which is just what I wanted for the frames script.
2019-08-16 22:34:45 +09:00
Bill Currie
839d90981d
Clean up a few last things for blender 2.80
...
Many many thanks to Aleksander Marhall for the initial work.
2019-08-16 22:32:37 +09:00
khreathor
008b5a4d2c
Import/Export fixes after some Blender 2.8 API changes
2019-08-16 21:38:29 +09:00
khreathor
11e5f39fdc
Fix for the export error when there is no Shape Keys available
2019-08-16 21:38:29 +09:00
khreathor
36da80c0d0
Export proper frame names
2019-08-16 21:38:29 +09:00
khreathor
33d114c09e
Set playback/animation range to start from frame 1
2019-08-16 21:38:29 +09:00
khreathor
ff5f9f1831
Add "empty" skin during export for models with no materials or texture nodes
2019-08-16 21:38:29 +09:00
khreathor
3913febace
MDL properties in object panel are back
2019-08-16 21:38:29 +09:00
khreathor
31fa7a81ef
Fix for single skin being marked as skingroup
2019-08-16 21:38:29 +09:00
khreathor
94c3c8c2cb
Skingroup image export order based on texture node position (height) in shader editor. Nodes with higher position are exported first.
2019-08-16 21:38:29 +09:00
khreathor
4f29f57e77
Proper node positioning after import
2019-08-16 21:38:29 +09:00
khreathor
a13c382969
Skingroup images import order fix
2019-08-16 21:38:29 +09:00
khreathor
4d1f05186b
Skingroups export added
2019-08-16 21:38:29 +09:00
khreathor
17e76149a1
Adjust playback range on import, to fit mdl's animation length
2019-08-16 21:38:29 +09:00
khreathor
66fe862a87
Import skingroups as separate materials with skins as textures
2019-08-16 21:38:29 +09:00
khreathor
ae86790e6c
Initial Blender 2.8 changes - it works, now it's time for improvements
2019-08-16 21:38:29 +09:00
khreathor
8112c4e8b6
Moved MDL settings from Object tab to export options/presets
2019-08-16 21:38:29 +09:00
khreathor
90a707f7f9
Export animation range selected with start/end playback range in Timeline Editor
2019-08-16 21:38:29 +09:00
Bill Currie
302a462c32
Make SetMouse timeout after 2 seconds
...
This makes sure that some unchecked event doesn't cause a lockup.
However, blocking input is really not the way to go: need to implement a
state machine and use non-blocking event reads.
2019-07-10 22:28:33 +09:00
Bill Currie
980cf58ac5
Wait for the window to be visible before mouse warping
...
This fixes the hang during fullscreen startup on my system (the motion
events weren't being generated because there was no window to see the
motion).
2019-07-10 22:28:33 +09:00