Bill Currie
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08c1d57c53
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fix a param scoping error
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2002-01-17 16:59:00 +00:00 |
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Seth Galbraith
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31a98f0f80
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only load tgas for texture names that end in backslash
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2002-01-17 16:31:34 +00:00 |
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Bill Currie
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7227ab4363
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qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
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2002-01-17 08:19:53 +00:00 |
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Bill Currie
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55bb282b24
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beginnings of the menu code
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2002-01-17 08:15:43 +00:00 |
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Bill Currie
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7eb9d70216
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oops, forgot to write that one
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2002-01-17 04:29:41 +00:00 |
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Bill Currie
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5a1c7ecd2b
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init order cleanup
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2002-01-17 04:11:36 +00:00 |
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Bill Currie
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303581b798
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oops?
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2002-01-17 02:47:22 +00:00 |
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Bill Currie
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5e8d69589d
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make sure the download progress bar gets erased when a dl is done
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2002-01-17 02:37:52 +00:00 |
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Bill Currie
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c998c63746
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make all of the input lines use the same rendering code
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2002-01-17 02:27:53 +00:00 |
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Bill Currie
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e090f8dc09
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finally get the say scroller working
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2002-01-17 02:10:36 +00:00 |
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Bill Currie
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6dbdfc0464
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yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
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2002-01-17 02:10:06 +00:00 |
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Bill Currie
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f67f021713
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don't need those anymore
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2002-01-17 02:06:49 +00:00 |
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Bill Currie
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9329d15218
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more chat improvements
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2002-01-17 00:05:30 +00:00 |
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Bill Currie
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9e5c7da8e6
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move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
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Bill Currie
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ceec1a87e2
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fix some installing issues for dynamic plugins
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2002-01-16 22:09:41 +00:00 |
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Bill Currie
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c86c5a78bf
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finally, the client console is merged
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2002-01-16 21:53:42 +00:00 |
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Seth Galbraith
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778af4276e
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
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Bill Currie
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9dedd21158
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start getting the shared console code working
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2002-01-16 16:27:56 +00:00 |
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Seth Galbraith
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0dcfc6dfb4
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load tga versions of .lmp files if present
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2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
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93116bc827
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external mip texture loading
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2002-01-16 01:02:50 +00:00 |
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Seth Galbraith
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9c1969146c
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cleanup, implemented tga loading for gfx.wad files
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2002-01-15 21:05:34 +00:00 |
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Bill Currie
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5c2a17f7a8
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the /much/ better fix for the server crashing when dropping a client
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2002-01-14 17:41:38 +00:00 |
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Jeff Teunissen
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2e3c1a55c6
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some minor Forge updates.
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2002-01-14 15:06:00 +00:00 |
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Bill Currie
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9d59d953bd
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more cleanups
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2002-01-12 05:32:21 +00:00 |
|
Bill Currie
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6637f3fba5
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more FIXME and whitespace cleanups
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2002-01-12 04:46:15 +00:00 |
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Bill Currie
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630aa80dc4
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various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Robin Redeker
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4af4c69289
|
Rearranged the text and added some new hints.
|
2002-01-11 10:15:59 +00:00 |
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Seth Galbraith
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3b6c2c8d0d
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pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
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2002-01-11 04:20:41 +00:00 |
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Seth Galbraith
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5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
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2002-01-11 03:00:32 +00:00 |
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Seth Galbraith
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7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
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Bill Currie
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d87af8819f
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some docs thanks to elmex
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2002-01-10 23:45:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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38acbd9c0b
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Whitespace. Grr.
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2002-01-10 21:22:51 +00:00 |
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Bill Currie
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6132049bf4
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gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
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Bill Currie
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140f806d40
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more Draw_{Character,String,nString} optimisations
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2002-01-10 07:48:41 +00:00 |
|
Chris Ison
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2fb1d13ba9
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fix potential bug in mini score display
|
2002-01-10 04:28:17 +00:00 |
|
Chris Ison
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859c18dc07
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tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
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f01cc24267
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minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
|
2002-01-09 23:51:32 +00:00 |
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Chris Ison
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6073ff8d58
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added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
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96c7159f66
|
keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
|
2002-01-08 20:07:19 +00:00 |
|
Bill Currie
|
6633ea0273
|
correct a typo in a comment
|
2002-01-08 19:38:36 +00:00 |
|
Bill Currie
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c84e5b2ac0
|
re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
|
2002-01-08 19:33:42 +00:00 |
|
Bill Currie
|
9ba80eb4d9
|
use Hunk_TempAlloc instead of realloc for the alias model verts
|
2002-01-07 16:43:47 +00:00 |
|
Bill Currie
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c1c76f7058
|
whitespace
|
2002-01-07 06:50:41 +00:00 |
|
Bill Currie
|
72d6f34dc8
|
first step to using a saner internal represnetation for the high precietion
models.
|
2002-01-07 06:32:46 +00:00 |
|
Bill Currie
|
14fb289f2f
|
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
|
2002-01-07 03:46:56 +00:00 |
|
Bill Currie
|
b582a02aff
|
fix the broken lighting for unlerped verteces
|
2002-01-07 01:05:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f8daa09bcb
|
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
|
2002-01-06 23:12:09 +00:00 |
|
Ragnvald Maartmann-Moe IV
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097ff0006f
|
Rearrange vertex order in quads.
|
2002-01-06 22:43:51 +00:00 |
|
Seth Galbraith
|
0a7ddae612
|
move high precision check out of loop to optimize sw model rendering
|
2002-01-05 20:00:50 +00:00 |
|
Jeff Teunissen
|
8c2d3f65c3
|
Add a couple symbols to qfcc's preprocessor lines
|
2002-01-05 19:18:27 +00:00 |
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