Commit graph

5851 commits

Author SHA1 Message Date
Timothy C. McGrath
b5b61d056f Grievre passed a one line patch to me which according to his description:
"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"

It compiles fine, and seems to work, so, here it is.

Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
d1904fe7c4 hopefully fix nq segging on windows 2004-02-14 08:05:54 +00:00
Bill Currie
64c156653f should fix the seg on ^C early in the startup 2004-02-14 07:53:49 +00:00
Bill Currie
d35f027757 undo my incorrect commit 2004-02-14 07:39:43 +00:00
Bill Currie
0e8ba7cc12 oops, committed the wrong file 2004-02-14 07:38:01 +00:00
Bill Currie
2cdf12cd50 if a leaf isn't in the frustum, don't bother lighting it 2004-02-14 07:32:26 +00:00
Bill Currie
82bc3055bc oops, needed menu_draw_hud. don't need the state stuff any more, though :) 2004-02-14 05:33:34 +00:00
Bill Currie
85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
c493a82de1 more cleanup 2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb not needed 2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462 whitespace 2004-02-14 04:35:59 +00:00
Bill Currie
790048368d control options "done" 2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d control options menu almost done (yay for oo:) 2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4 rename Cvar_GetCvarString to Cvar_GetString and add
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61 video options "done" 2004-02-14 02:09:18 +00:00
Bill Currie
a97b722d7b get the placement of the nice crosshairs right. make cs_data a square to
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie
f34335a0c9 provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
Bill Currie
efb52dc9f9 don't seg on null field names 2004-02-13 23:08:22 +00:00
Bill Currie
4cabb40303 break the crosshair draw code into separate functions and give sw and sw32
crosshair 3
2004-02-13 22:16:53 +00:00
Bill Currie
fec7423cc3 player options are now grouped 2004-02-13 06:42:51 +00:00
Bill Currie
0e34eabbc4 network options are now in a group 2004-02-13 05:49:43 +00:00
Bill Currie
8978d1ca55 make an inputline with a text box behind it 2004-02-13 05:36:35 +00:00
Bill Currie
865b31caac make sure messages generated by issues within a function don't get
"At top level"
2004-02-13 04:57:15 +00:00
Bill Currie
b6c2320d5d change --include FILE to pre-include a file rather than add a directory search
path. Maps to -include FILE on the cpp command line.
2004-02-13 04:46:50 +00:00
Bill Currie
ac577232db audio and features options menus are now almost fully object-ized (as
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie
e3a393dd52 add Pic and CenterPic views 2004-02-13 02:52:14 +00:00
Bill Currie
e472364f51 call [self init] rather than [super init] (and variants where possible) to
ease derived class initialization (all allocation can be done in -init).
Objective-C rocks :)
2004-02-13 02:51:38 +00:00
Bill Currie
de567310fb fix a typo 2004-02-13 01:21:17 +00:00
Bill Currie
c5789ff620 more object usage 2004-02-13 00:21:51 +00:00
Bill Currie
7ed77fd18b ignore pdf files 2004-02-12 21:58:52 +00:00
Bill Currie
69730cae8b fix some type classes in older bison 2004-02-12 01:37:27 +00:00
Bill Currie
02d89ee7d5 allow computed functions for "think" in state expressions 2004-02-11 08:09:10 +00:00
Bill Currie
a821f048a0 change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
Bill Currie
1c090c38a3 allow non-const expressions for the frame number and make sure the time
step is a float (for state expressions)
2004-02-11 04:00:11 +00:00
Bill Currie
afdbd90bc1 some tests I've accumulated over time. don't want to lose them accidently
:)
2004-02-11 02:23:40 +00:00
Bill Currie
0fe4c2a600 catch redefined functions 2004-02-11 01:53:17 +00:00
Bill Currie
c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Bill Currie
1fc517f7db C style functions can now (optionally) be used (void foo ();) 2004-02-11 00:36:34 +00:00
Bill Currie
e2602bc9d5 fix misparse of void () foo; 2004-02-10 23:49:45 +00:00
Bill Currie
7af8f8a6f6 ; at the end of a function is no longer required. void () foo = {} and
void () foo = {}; are both valid now.
2004-02-10 23:20:44 +00:00
Bill Currie
5c9ffad6a1 oops, fix the line number doubling the /right/ way 2004-02-10 04:42:17 +00:00
Bill Currie
6e4c6478a1 getting closer to optional ; at the end of functions. also gets rid of the
need for the context-sensitivity hack used for distinquishing frunction
inits from struct/array inits
2004-02-10 03:25:24 +00:00
Bill Currie
a371af75ab don't double the source line number when on the function's first line 2004-02-10 01:54:33 +00:00
Ragnvald Maartmann-Moe IV
2b8fc38a2c Fix an ypo. ;) 2004-02-09 16:51:06 +00:00
Bill Currie
761831fd15 fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
closely
2004-02-09 07:53:05 +00:00
Bill Currie
ddc44f33da compress the 4 method building rules into 2 2004-02-09 07:35:19 +00:00
Bill Currie
3f27042e8d forgot to look after current_storage with methods 2004-02-09 07:17:44 +00:00
Bill Currie
528bc8ae64 bring in WriteBytes, WriteAngleV and WriteCoordV from qw 2004-02-09 06:55:13 +00:00
Ragnvald Maartmann-Moe IV
d599b651e0 Palespace. 2004-02-09 04:16:59 +00:00
Ragnvald Maartmann-Moe IV
88c5d21ece Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00