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4 commits

Author SHA1 Message Date
Bill Currie
6e0907a6b1 Delay the "too many entities" check.
Rather than checking the raw edict count in the entities file against the
progs' max_edicts, check the allocated entity's number. This allows loading
of sophisticated maps (eg, digs04) that prune many of their entities.
2012-07-09 15:07:34 +09:00
Bill Currie
ac1bf2a158 Don't save unnamed fields.
There will normally be only one unnamed field (if any), and it's always the
null field. This will put an eventual end to the "'' is not a field"
messages.
2012-06-10 20:56:22 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
Renamed from libs/gamecode/engine/pr_parse.c (Browse further)