Properly separate the two glsl files in C.

This commit is contained in:
Bill Currie 2014-01-31 12:00:19 +09:00
parent 4258f0408a
commit 77fa66b2e8

View file

@ -58,7 +58,7 @@
static const char quakeforge_effect[] = static const char quakeforge_effect[] =
#include "quakeforge.slc" #include "quakeforge.slc"
"--" // ensure the last block of the previous file doesn't merge with "--\n" // ensure the last block of the previous file doesn't merge with
// the first block of the next file // the first block of the next file
// Include Stefan Gustavson's noise functions in the QuakeForge shader // Include Stefan Gustavson's noise functions in the QuakeForge shader
// effect "file". // effect "file".