Remove the version controls.

They cause problems where they are. When I need them, all add them as
appropriate at the time.
This commit is contained in:
Bill Currie 2014-01-31 11:59:07 +09:00
parent bcb1049f88
commit 4258f0408a

View file

@ -79,8 +79,6 @@ vec4 taylorInvSqrt(vec4 r)
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the MIT License. See LICENSE file.
#version 120
float snoise(vec3 v)
{
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
@ -155,8 +153,6 @@ float snoise(vec3 v)
-- Vertex.simplex
#version 120
uniform float time;
varying vec3 vTexCoord3D;
@ -177,8 +173,6 @@ void main( void )
-- Vertex.flame
#version 120
uniform float time;
varying vec3 vTexCoord3D;
@ -291,8 +285,6 @@ float srdnoise(in vec2 P, in float rot, out vec2 grad) {
-- Vertex.flow
#version 120
varying vec2 vTexCoord2D;
void main(void) {
@ -316,8 +308,6 @@ void main(void) {
-- Noise.spots
#version 120
// Cellular noise ("Worley noise") in 3D in GLSL.
// Copyright (c) Stefan Gustavson 2011-04-19. All rights reserved.
// This code is released under the conditions of the MIT license.
@ -383,8 +373,6 @@ vec2 cellular2x2x2(vec3 P)
-- Vertex.spots
#version 120
uniform float time;
varying vec3 vTexCoord3D;
@ -581,8 +569,6 @@ vec2 cellular(vec3 P)
-- Vertex.tile
#version 120
uniform float time;
varying vec3 vTexCoord3D;
@ -597,8 +583,6 @@ void main(void) {
-- Fragment.tile
#version 120
varying vec3 vTexCoord3D;
void main(void) {