2001-02-21 19:35:06 +00:00
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/*
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quakefs.h
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quake virtual filesystem definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __quakefs_h
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#define __quakefs_h
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2004-11-08 23:27:00 +00:00
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/** \defgroup quakefs Quake Filesystem
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2006-12-05 11:40:00 +00:00
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\ingroup utils
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2004-11-08 23:27:00 +00:00
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*/
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//@{
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2001-03-27 23:36:02 +00:00
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#include "QF/qtypes.h"
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2002-08-27 07:16:28 +00:00
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#include "QF/quakeio.h"
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2001-02-21 19:35:06 +00:00
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//============================================================================
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2004-04-20 22:25:52 +00:00
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typedef struct filelist_s {
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char **list;
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int count;
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int size;
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} filelist_t;
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2003-01-10 22:47:18 +00:00
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typedef struct gamedir_s {
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const char *name;
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2003-02-14 22:36:10 +00:00
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const char *gamedir;
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2003-01-10 22:47:18 +00:00
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const char *path;
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const char *gamecode;
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2003-02-14 22:36:10 +00:00
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struct {
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const char *def;
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const char *skins;
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2010-08-24 13:42:00 +00:00
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const char *models;
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2003-02-14 22:36:10 +00:00
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const char *sound;
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const char *maps;
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} dir;
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2003-01-10 22:47:18 +00:00
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} gamedir_t;
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2007-03-24 10:13:10 +00:00
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/** Function type of callback called on gamedir change.
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\param phase 0 = before Cache_Flush(), 1 = after Cache_Flush()
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*/
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typedef void gamedir_callback_t (int phase);
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2004-02-03 03:01:06 +00:00
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2003-01-10 22:47:18 +00:00
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extern gamedir_t *qfs_gamedir;
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2001-11-05 22:24:16 +00:00
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2003-05-23 17:17:01 +00:00
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extern const char *qfs_userpath;
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2001-02-21 19:35:06 +00:00
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2001-10-29 17:46:03 +00:00
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extern int file_from_pak;
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2003-02-14 19:46:07 +00:00
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extern int qfs_filesize;
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struct cache_user_s;
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2003-04-09 05:55:41 +00:00
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struct dstring_s;
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2002-06-14 20:36:28 +00:00
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2003-05-23 17:17:01 +00:00
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void QFS_Init (const char *game);
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2010-08-24 23:25:23 +00:00
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void QFS_Gamedir (const char *gamedir);
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2003-05-23 17:17:01 +00:00
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QFile *QFS_Open (const char *path, const char *mode);
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2003-02-14 22:36:10 +00:00
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QFile *QFS_WOpen (const char *path, int zip);
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2004-01-19 07:47:41 +00:00
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void QFS_WriteFile (const char *filename, const void *data, int len);
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2001-02-21 19:35:06 +00:00
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2003-05-23 17:17:01 +00:00
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int _QFS_FOpenFile (const char *filename, QFile **gzfile,
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struct dstring_s *foundname, int zip);
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int QFS_FOpenFile (const char *filename, QFile **gzfile);
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2003-02-14 19:46:07 +00:00
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byte *QFS_LoadFile (const char *path, int usehunk);
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byte *QFS_LoadStackFile (const char *path, void *buffer, int bufsize);
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byte *QFS_LoadHunkFile (const char *path);
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void QFS_LoadCacheFile (const char *path, struct cache_user_s *cu);
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2003-05-23 17:17:01 +00:00
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2004-05-09 22:58:37 +00:00
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int QFS_CreatePath (const char *path);
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2007-03-18 07:12:45 +00:00
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int QFS_Rename (const char *old_path, const char *new_path);
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2003-05-23 17:17:01 +00:00
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int QFS_Remove (const char *path);
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int QFS_NextFilename (struct dstring_s *filename, const char *prefix,
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const char *ext);
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2003-07-08 22:39:45 +00:00
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char *QFS_FileBase (const char *in);
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2010-08-24 07:20:07 +00:00
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void QFS_DefaultExtension (struct dstring_s *path, const char *extension);
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void QFS_SetExtension (struct dstring_s *path, const char *extension);
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2003-05-23 17:17:01 +00:00
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void QFS_StripExtension (const char *in, char *out);
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char *QFS_CompressPath (const char *pth);
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const char *QFS_SkipPath (const char *pathname);
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const char *QFS_FileExtension (const char *in);
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2001-02-21 19:35:06 +00:00
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2004-02-03 03:01:06 +00:00
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void QFS_GamedirCallback (gamedir_callback_t *);
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2004-04-20 22:25:52 +00:00
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filelist_t *QFS_FilelistNew (void);
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2004-04-23 22:53:39 +00:00
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void QFS_FilelistAdd (filelist_t *filelist, const char *fname,
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const char *ext);
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2004-04-20 22:52:09 +00:00
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void QFS_FilelistFill (filelist_t *list, const char *path, const char *ext,
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int strip);
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2004-04-20 22:25:52 +00:00
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void QFS_FilelistFree (filelist_t *list);
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2007-03-19 10:43:29 +00:00
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2004-04-20 22:25:52 +00:00
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2010-08-23 03:21:40 +00:00
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/** Expand leading "~/" in \a path to the user's home directory.
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On Linux-like systems, the user's home directory is obtained from the
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system, or failing that, the \c HOME environment variable.
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On Windows systems, first the \c HOME environment variable is checked.
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If \c HOME is not set, \c WINDIR is used.
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\param path the path to check for "~/"
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\return the expanded path
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\note It is the caller's responsibility to free the returned string.
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FIXME: rename to QFS_*
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*/
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2003-05-25 05:40:25 +00:00
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char *expand_squiggle (const char *path);
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2004-11-08 23:27:00 +00:00
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//@}
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2001-02-21 19:35:06 +00:00
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#endif // __quakefs_h
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