2001-02-19 21:15:25 +00:00
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/*
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gl_model_fullbright.c
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2002-08-25 14:25:38 +00:00
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fullbright skin handling
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2001-02-19 21:15:25 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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2001-05-10 06:01:11 +00:00
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#include <stdlib.h>
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2001-06-24 09:25:55 +00:00
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#include "QF/GL/qf_textures.h"
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2001-03-27 20:33:07 +00:00
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#include "QF/checksum.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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2001-02-19 21:15:25 +00:00
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2021-02-01 05:39:00 +00:00
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#include "mod_internal.h"
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2001-05-10 06:01:11 +00:00
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2001-02-19 21:15:25 +00:00
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int
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2018-08-19 15:05:00 +00:00
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Mod_Fullbright (byte *skin, int width, int height, const char *name)
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2001-02-19 21:15:25 +00:00
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{
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2021-03-10 12:15:53 +00:00
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byte *texels;
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2002-08-22 19:16:44 +00:00
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int pixels;
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int texnum = 0;
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2001-02-19 21:15:25 +00:00
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pixels = width * height;
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2021-03-10 12:15:53 +00:00
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texels = malloc (pixels);
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SYS_CHECKMEM (texels);
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2002-08-22 19:16:44 +00:00
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2002-08-25 14:25:38 +00:00
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// Check for fullbright pixels
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2021-12-07 03:51:33 +00:00
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if (Mod_CalcFullbright (texels, skin, pixels)) {
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2021-02-01 10:19:18 +00:00
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//FIXME black should be transparent for fullbrights (or just fix
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//fullbright rendering in gl)
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2021-03-29 10:58:00 +00:00
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Sys_MaskPrintf (SYS_dev, "FB Model ID: '%s'\n", name);
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2021-02-01 10:19:18 +00:00
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for (int i = 0; i < pixels; i++) {
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2021-03-10 12:15:53 +00:00
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if (!texels[i]) {
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texels[i] = 255;
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2021-02-01 10:19:18 +00:00
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}
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}
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2021-03-10 12:15:53 +00:00
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texnum = GL_LoadTexture (name, width, height, texels, true, true, 1);
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2001-02-19 21:15:25 +00:00
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}
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2002-08-25 14:25:38 +00:00
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2021-03-10 12:15:53 +00:00
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free (texels);
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2001-02-19 21:15:25 +00:00
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return texnum;
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}
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