quakeforge/libs
Bill Currie efea07f488 [gl,glsl,sw] Skip onlyshadows alias models
While the gl renderer does (or did) have it's attempt at shadows, the
others don't even try, thus the onlyshadows-marked player model doesn't
work so well (looks rather goofy seeing the arms like that).
2023-08-14 14:53:43 +09:00
..
audio Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
client Implement clang support 2023-08-11 14:25:01 +09:00
console Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Implement clang support 2023-08-11 14:25:01 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
ui Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
util [util] Clarify the comment for AngleVectors 2023-08-13 17:33:46 +09:00
video [gl,glsl,sw] Skip onlyshadows alias models 2023-08-14 14:53:43 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00