quakeforge/libs/video/renderer/sw/sw_rsurf.c

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/*
sw_rsurf.c
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surface-related refresh code
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#include "QF/render.h"
#include "QF/sys.h"
#include "r_local.h"
drawsurf_t r_drawsurf;
int lightleft, sourcesstep, blocksize, sourcetstep;
int lightdelta, lightdeltastep;
int lightright, lightleftstep, lightrightstep, blockdivshift;
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unsigned int blockdivmask;
void *prowdestbase;
unsigned char *pbasesource;
int surfrowbytes; // used by ASM files
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unsigned int *r_lightptr;
int r_stepback;
int r_lightwidth;
int r_numhblocks, r_numvblocks;
unsigned char *r_source, *r_sourcemax;
static void (*surfmiptable[4]) (void) = {
R_DrawSurfaceBlock_mip0, R_DrawSurfaceBlock_mip1,
R_DrawSurfaceBlock_mip2, R_DrawSurfaceBlock_mip3};
unsigned int blocklights[34 * 34]; //FIXME make dynamic
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static void
R_AddDynamicLights (void)
{
msurface_t *surf;
int lnum;
int sd, td;
float dist, rad, minlight;
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vec3_t impact, local, lightorigin;
int s, t;
int i;
int smax, tmax;
mtexinfo_t *tex;
surf = r_drawsurf.surf;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
tex = surf->texinfo;
for (lnum = 0; lnum < r_maxdlights; lnum++) {
if (!(surf->dlightbits & (1 << lnum)))
continue; // not lit by this light
VectorSubtract (r_dlights[lnum].origin, currententity->origin,
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lightorigin);
rad = r_dlights[lnum].radius;
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dist = DotProduct (lightorigin, surf->plane->normal) -
surf->plane->dist;
rad -= fabs (dist);
minlight = r_dlights[lnum].minlight;
if (rad < minlight)
continue;
minlight = rad - minlight;
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for (i = 0; i < 3; i++)
impact[i] = lightorigin[i] - surf->plane->normal[i] * dist;
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
local[0] -= surf->texturemins[0];
local[1] -= surf->texturemins[1];
for (t = 0; t < tmax; t++) {
td = local[1] - t * 16;
if (td < 0)
td = -td;
for (s = 0; s < smax; s++) {
sd = local[0] - s * 16;
if (sd < 0)
sd = -sd;
if (sd > td)
dist = sd + (td >> 1);
else
dist = td + (sd >> 1);
if (dist < minlight)
blocklights[t * smax + s] += (rad - dist) * 256;
}
}
}
}
/*
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R_BuildLightMap
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Combine and scale multiple lightmaps into the 8.8 format in blocklights
*/
static void
R_BuildLightMap (void)
{
int smax, tmax;
int t;
int i, size;
byte *lightmap;
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unsigned int scale;
int maps;
msurface_t *surf;
surf = r_drawsurf.surf;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
size = smax * tmax;
lightmap = surf->samples;
if (!r_worldentity.model->lightdata) {
for (i = 0; i < size; i++)
blocklights[i] = 0;
return;
}
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// clear to ambient
for (i = 0; i < size; i++)
blocklights[i] = r_refdef.ambientlight << 8;
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// add all the lightmaps
if (lightmap)
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++) {
scale = r_drawsurf.lightadj[maps]; // 8.8 fraction
for (i = 0; i < size; i++)
blocklights[i] += lightmap[i] * scale;
lightmap += size; // skip to next lightmap
}
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// add all the dynamic lights
if (surf->dlightframe == r_framecount)
R_AddDynamicLights ();
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// bound, invert, and shift
for (i = 0; i < size; i++) {
t = (255 * 256 - (int) blocklights[i]) >> (8 - VID_CBITS);
if (t < (1 << 6))
t = (1 << 6);
blocklights[i] = t;
}
}
/*
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R_TextureAnimation
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Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
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int relative;
int count;
if (currententity->frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}
if (!base->anim_total)
return base;
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relative = (int) (r_realtime * 10) % base->anim_total;
count = 0;
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while (base->anim_min > relative || base->anim_max <= relative) {
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
return base;
}
void
R_DrawSurface (void)
{
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byte *basetptr;
int smax, tmax, twidth;
int u;
int soffset, basetoffset, texwidth;
int horzblockstep;
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byte *pcolumndest;
void (*pblockdrawer) (void);
texture_t *mt;
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// calculate the lightings
R_BuildLightMap ();
surfrowbytes = r_drawsurf.rowbytes;
mt = r_drawsurf.texture;
r_source = (byte *) mt + mt->offsets[r_drawsurf.surfmip];
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// the fractional light values should range from 0 to
// (VID_GRADES - 1) << 16 from a source range of 0 - 255
texwidth = mt->width >> r_drawsurf.surfmip;
blocksize = 16 >> r_drawsurf.surfmip;
blockdivshift = 4 - r_drawsurf.surfmip;
blockdivmask = (1 << blockdivshift) - 1;
r_lightwidth = (r_drawsurf.surf->extents[0] >> 4) + 1;
r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
//==============================
pblockdrawer = surfmiptable[r_drawsurf.surfmip];
// TODO: only needs to be set when there is a display settings change
horzblockstep = blocksize;
smax = mt->width >> r_drawsurf.surfmip;
twidth = texwidth;
tmax = mt->height >> r_drawsurf.surfmip;
sourcetstep = texwidth;
r_stepback = tmax * twidth;
r_sourcemax = r_source + (tmax * smax);
soffset = r_drawsurf.surf->texturemins[0];
basetoffset = r_drawsurf.surf->texturemins[1];
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// << 16 components are to guarantee positive values for %
soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax;
basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip)
+ (tmax << 16)) % tmax) * twidth)];
pcolumndest = r_drawsurf.surfdat;
for (u = 0; u < r_numhblocks; u++) {
r_lightptr = blocklights + u;
prowdestbase = pcolumndest;
pbasesource = basetptr + soffset;
(*pblockdrawer) ();
soffset = soffset + blocksize;
if (soffset >= smax)
soffset = 0;
pcolumndest += horzblockstep;
}
}
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
void
R_DrawSurfaceBlock_mip0 (void)
{
int v, i, b, lightstep, lighttemp, light;
unsigned char pix, *psource, *prowdest;
psource = pbasesource;
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
lightleftstep = (r_lightptr[0] - lightleft) >> 4;
lightrightstep = (r_lightptr[1] - lightright) >> 4;
for (i = 0; i < 16; i++) {
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 4;
light = lightright;
for (b = 15; b >= 0; b--) {
pix = psource[b];
prowdest[b] = ((unsigned char *) vid.colormap8)
[(light & 0xFF00) + pix];
light += lightstep;
}
psource += sourcetstep;
lightright += lightrightstep;
lightleft += lightleftstep;
prowdest += surfrowbytes;
}
if (psource >= r_sourcemax)
psource -= r_stepback;
}
}
void
R_DrawSurfaceBlock_mip1 (void)
{
int v, i, b, lightstep, lighttemp, light;
unsigned char pix, *psource, *prowdest;
psource = pbasesource;
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
lightleftstep = (r_lightptr[0] - lightleft) >> 3;
lightrightstep = (r_lightptr[1] - lightright) >> 3;
for (i = 0; i < 8; i++) {
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 3;
light = lightright;
for (b = 7; b >= 0; b--) {
pix = psource[b];
prowdest[b] = ((unsigned char *) vid.colormap8)
[(light & 0xFF00) + pix];
light += lightstep;
}
psource += sourcetstep;
lightright += lightrightstep;
lightleft += lightleftstep;
prowdest += surfrowbytes;
}
if (psource >= r_sourcemax)
psource -= r_stepback;
}
}
void
R_DrawSurfaceBlock_mip2 (void)
{
int v, i, b, lightstep, lighttemp, light;
unsigned char pix, *psource, *prowdest;
psource = pbasesource;
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
lightleftstep = (r_lightptr[0] - lightleft) >> 2;
lightrightstep = (r_lightptr[1] - lightright) >> 2;
for (i = 0; i < 4; i++) {
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 2;
light = lightright;
for (b = 3; b >= 0; b--) {
pix = psource[b];
prowdest[b] = ((unsigned char *) vid.colormap8)
[(light & 0xFF00) + pix];
light += lightstep;
}
psource += sourcetstep;
lightright += lightrightstep;
lightleft += lightleftstep;
prowdest += surfrowbytes;
}
if (psource >= r_sourcemax)
psource -= r_stepback;
}
}
void
R_DrawSurfaceBlock_mip3 (void)
{
int v, i, b, lightstep, lighttemp, light;
unsigned char pix, *psource, *prowdest;
psource = pbasesource;
prowdest = prowdestbase;
for (v = 0; v < r_numvblocks; v++) {
// FIXME: make these locals?
// FIXME: use delta rather than both right and left, like ASM?
lightleft = r_lightptr[0];
lightright = r_lightptr[1];
r_lightptr += r_lightwidth;
lightleftstep = (r_lightptr[0] - lightleft) >> 1;
lightrightstep = (r_lightptr[1] - lightright) >> 1;
for (i = 0; i < 2; i++) {
lighttemp = lightleft - lightright;
lightstep = lighttemp >> 1;
light = lightright;
for (b = 1; b >= 0; b--) {
pix = psource[b];
prowdest[b] = ((unsigned char *) vid.colormap8)
[(light & 0xFF00) + pix];
light += lightstep;
}
psource += sourcetstep;
lightright += lightrightstep;
lightleft += lightleftstep;
prowdest += surfrowbytes;
}
if (psource >= r_sourcemax)
psource -= r_stepback;
}
}
#endif
static void
R_GenTurbTile (byte *pbasetex, void *pdest)
{
int *turb;
int i, j, s, t;
byte *pd;
turb = sintable + ((int) (r_realtime * SPEED) & (CYCLE - 1));
pd = (byte *) pdest;
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
s = (((j << 16) + turb[i & (CYCLE - 1)]) >> 16) & 63;
t = (((i << 16) + turb[j & (CYCLE - 1)]) >> 16) & 63;
*pd++ = *(pbasetex + (t << 6) + s);
}
}
}
void
R_GenTile (msurface_t *psurf, void *pdest)
{
if (psurf->flags & SURF_DRAWTURB) {
R_GenTurbTile (((byte *) psurf->texinfo->texture +
psurf->texinfo->texture->offsets[0]), pdest);
} else if (psurf->flags & SURF_DRAWSKY) {
R_GenSkyTile (pdest);
} else {
Sys_Error ("Unknown tile type");
}
}