quakeforge/libs/audio/renderer/snd_mem.c

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/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_MALLOC_H
#include <malloc.h>
#endif
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#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
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#include "snd_render.h"
#define SAMPLE_GAP 4
volatile dma_t *snd_shm;
snd_render_data_t snd_render_data = {
0,
0,
0,
0,
&snd_paintedtime,
0,
};
static sfxbuffer_t *
snd_fail (sfx_t *sfx)
{
return 0;
}
static void
snd_noop (sfx_t *sfx)
{
}
static sfx_t *
snd_open (sfx_t *sfx)
{
return sfx;
}
sfxbuffer_t *
SND_CacheTouch (sfx_t *sfx)
{
return Cache_Check (&((sfxblock_t *) sfx->data)->cache);
}
sfxbuffer_t *
SND_CacheGetBuffer (sfx_t *sfx)
{
return ((sfxblock_t *) sfx->data)->buffer;
}
sfxbuffer_t *
SND_CacheRetain (sfx_t *sfx)
{
sfxblock_t *block = (sfxblock_t *) sfx->data;
block->buffer = Cache_TryGet (&block->cache);
return block->buffer;
}
void
SND_CacheRelease (sfx_t *sfx)
{
sfxblock_t *block = (sfxblock_t *) sfx->data;
block->buffer = 0;
Cache_Release (&block->cache);
}
sfxbuffer_t *
SND_StreamGetBuffer (sfx_t *sfx)
{
return &((sfxstream_t *) sfx->data)->buffer;
}
sfxbuffer_t *
SND_StreamRetain (sfx_t *sfx)
{
return &((sfxstream_t *) sfx->data)->buffer;
}
void
SND_StreamRelease (sfx_t *sfx)
{
}
wavinfo_t *
SND_CacheWavinfo (sfx_t *sfx)
{
return &((sfxblock_t *) sfx->data)->wavinfo;
}
wavinfo_t *
SND_StreamWavinfo (sfx_t *sfx)
{
return &((sfxstream_t *) sfx->data)->wavinfo;
}
static void
read_samples (sfxbuffer_t *buffer, int count, void *prev)
{
if (buffer->head + count > buffer->length) {
int s = (buffer->length - 1);
count -= buffer->length - buffer->head;
read_samples (buffer, buffer->length - buffer->head, prev);
prev = buffer->data + s * buffer->bps;
read_samples (buffer, count, prev);
} else {
byte *data;
float stepscale;
int samples, size;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = (sfxstream_t *) sfx->data;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / snd_shm->speed;
samples = count * stepscale;
size = samples * info->width * info->channels;
data = alloca (size);
if (stream->resample) {
if (stream->read (stream->file, data, size, info) != size)
Sys_Printf ("%s r\n", sfx->name);
stream->resample (buffer, data, samples, prev);
} else {
if (stream->read (stream->file, buffer->data, size, info) != size)
Sys_Printf ("%s nr\n", sfx->name);
}
buffer->head += count;
if (buffer->head >= buffer->length)
buffer->head -= buffer->length;
}
}
static void
fill_buffer (sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
wavinfo_t *info, unsigned int headpos)
{
void *prev;
unsigned int samples;
unsigned int loop_samples = 0;
// find out how many samples can be read into the buffer
samples = buffer->tail - buffer->head - SAMPLE_GAP;
if (buffer->tail <= buffer->head)
samples += buffer->length;
if (headpos + samples > sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
samples = sfx->length - headpos;
} else {
loop_samples = headpos + samples - sfx->length;
samples -= loop_samples;
}
}
if (samples) {
if (buffer->head != buffer->tail) {
int s = buffer->head - 1;
if (!buffer->head)
s += buffer->length;
prev = buffer->data + s * buffer->bps;
} else {
prev = 0;
}
read_samples (buffer, samples, prev);
}
if (loop_samples) {
if (buffer->head != buffer->tail) {
int s = buffer->head - 1;
if (!buffer->head)
s += buffer->length;
prev = buffer->data + s * buffer->bps;
} else {
prev = 0;
}
stream->seek (stream->file, info->loopstart, info);
read_samples (buffer, loop_samples, prev);
}
}
void
SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
{
float stepscale;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = (sfxstream_t *) sfx->data;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / snd_shm->speed;
buffer->head = buffer->tail = 0;
buffer->pos = pos;
stream->pos = pos;
stream->seek (stream->file, buffer->pos * stepscale, info);
fill_buffer (sfx, stream, buffer, info, pos);
}
void
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SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
{
float stepscale;
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unsigned int headpos, samples;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = (sfxstream_t *) sfx->data;
wavinfo_t *info = &stream->wavinfo;
stream->pos += count;
count = (stream->pos - buffer->pos) & ~255;
if (!count)
return;
stepscale = (float) info->rate / snd_shm->speed;
// find out how many samples the buffer currently holds
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samples = buffer->head - buffer->tail;
if (buffer->head < buffer->tail)
samples += buffer->length;
// find out where head points to in the stream
headpos = buffer->pos + samples;
if (headpos >= sfx->length) {
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if (sfx->loopstart == (unsigned int)-1)
headpos = sfx->length;
else
headpos -= sfx->length - sfx->loopstart;
}
if (samples < count) {
buffer->head = buffer->tail = 0;
buffer->pos += count;
if (buffer->pos > sfx->length) {
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if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it incase it's needed again
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buffer->pos = 0;
} else {
buffer->pos -= sfx->loopstart;
buffer->pos %= sfx->length - sfx->loopstart;
buffer->pos += sfx->loopstart;
}
stream->pos = buffer->pos;
}
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headpos = buffer->pos;
stream->seek (stream->file, buffer->pos * stepscale, info);
} else {
buffer->pos += count;
if (buffer->pos >= sfx->length) {
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if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it in case it's needed again
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headpos = buffer->pos = 0;
buffer->head = buffer->tail = 0;
count = 0;
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stream->seek (stream->file, buffer->pos * stepscale, info);
} else {
buffer->pos -= sfx->length - sfx->loopstart;
}
stream->pos = buffer->pos;
}
buffer->tail += count;
if (buffer->tail >= buffer->length)
buffer->tail -= buffer->length;
}
fill_buffer (sfx, stream, buffer, info, headpos);
}
void
SND_Load (sfx_t *sfx)
{
dstring_t *foundname = dstring_new ();
char *realname;
char buf[4];
QFile *file;
sfx->touch = sfx->retain = snd_fail;
sfx->release = snd_noop;
sfx->close = snd_noop;
sfx->open = snd_open;
_QFS_FOpenFile (sfx->name, &file, foundname, 1);
if (!file) {
Sys_Printf ("Couldn't load %s\n", sfx->name);
dstring_delete (foundname);
return;
}
if (!strequal (foundname->str, sfx->name)) {
realname = foundname->str;
free (foundname);
} else {
realname = (char *) sfx->name; // won't free if realname == sfx->name
}
Qread (file, buf, 4);
Qseek (file, 0, SEEK_SET);
#ifdef HAVE_VORBIS
if (strnequal ("OggS", buf, 4)) {
Sys_DPrintf ("SND_Load: ogg file\n");
SND_LoadOgg (file, sfx, realname);
return;
}
#endif
#ifdef HAVE_FLAC
if (strnequal ("fLaC", buf, 4)) {
Sys_DPrintf ("SND_Load: flac file\n");
SND_LoadFLAC (file, sfx, realname);
return;
}
#endif
#ifdef HAVE_WILDMIDI
if (strnequal ("MThd", buf, 4)) {
Sys_DPrintf ("SND_Load: midi file\n");
SND_LoadMidi (file, sfx, realname);
return;
}
#endif
if (strnequal ("RIFF", buf, 4)) {
Sys_DPrintf ("SND_Load: wav file\n");
SND_LoadWav (file, sfx, realname);
return;
}
Qclose (file);
if (realname != sfx->name)
free (realname);
}
sfxbuffer_t *
SND_GetCache (long samples, int rate, int inwidth, int channels,
sfxblock_t *block, cache_allocator_t allocator)
{
int len, size, width;
float stepscale;
sfxbuffer_t *sc;
sfx_t *sfx = block->sfx;
width = snd_loadas8bit->int_val ? 1 : 2;
stepscale = (float) rate / snd_shm->speed;
len = size = samples / stepscale;
// printf ("%ld %d\n", samples, size);
size *= width * channels;
sc = allocator (&block->cache, sizeof (sfxbuffer_t) + size, sfx->name);
if (!sc)
return 0;
memset (sc, 0, sizeof (sfxbuffer_t) + size);
sc->length = len;
memcpy (sc->data + size, "\xde\xad\xbe\xef", 4);
return sc;
}