quakeforge/include/r_dynamic.h

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/*
render.h
public interface to refresh functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _R_DYNAMIC_H
#define _R_DYNAMIC_H
#include "QF/mathlib.h"
typedef enum {
PE_UNKNOWN,
PE_GUNSHOT,
PE_BLOOD,
PE_LIGHTNINGBLOOD,
PE_SPIKE,
PE_SUPERSPIKE,
PE_KNIGHTSPIKE,
PE_WIZSPIKE,
} particle_effect_t;
struct entity_s;
extern void (*R_RocketTrail) (const struct entity_s *ent);
extern void (*R_GrenadeTrail) (const struct entity_s *ent);
extern void (*R_BloodTrail) (const struct entity_s *ent);
extern void (*R_SlightBloodTrail) (const struct entity_s *ent);
extern void (*R_WizTrail) (const struct entity_s *ent);
extern void (*R_FlameTrail) (const struct entity_s *ent);
extern void (*R_VoorTrail) (const struct entity_s *ent);
extern void (*R_GlowTrail) (const struct entity_s *ent, int glow_color);
extern void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir,
int color, int count);
extern void (*R_BloodPuffEffect) (const vec3_t org, int count);
extern void (*R_GunshotEffect) (const vec3_t org, int count);
extern void (*R_LightningBloodEffect) (const vec3_t org);
extern void (*R_SpikeEffect) (const vec3_t org);
extern void (*R_KnightSpikeEffect) (const vec3_t org);
extern void (*R_SuperSpikeEffect) (const vec3_t org);
extern void (*R_WizSpikeEffect) (const vec3_t org);
extern void (*R_BlobExplosion) (const vec3_t org);
extern void (*R_ParticleExplosion) (const vec3_t org);
extern void (*R_ParticleExplosion2) (const vec3_t org, int colorStart,
int colorLength);
extern void (*R_LavaSplash) (const vec3_t org);
extern void (*R_TeleportSplash) (const vec3_t org);
extern void (*R_DarkFieldParticles) (const struct entity_s *ent);
extern void (*R_EntityParticles) (const struct entity_s *ent);
void R_PushDlights (const vec3_t entorigin);
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struct cvar_s;
void R_MaxDlightsCheck (struct cvar_s *var);
void R_Particles_Init_Cvars (void);
void R_InitBubble (void);
void R_InitParticles (void);
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inline void R_ClearParticles (void);
void R_DrawParticles (void);
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struct cvar_s;
void R_MaxParticlesCheck (struct cvar_s *r_particles,
struct cvar_s *r_particles_max);
void R_InitSprites (void);
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extern unsigned int r_maxparticles;
extern unsigned int numparticles;
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extern struct particle_s *active_particles;
extern struct particle_s *free_particles;
extern struct particle_s *particles;
extern struct particle_s **freeparticles;
#endif // _R_DYNAMIC_H