quakeforge/include/vid_vulkan.h

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#ifndef __vid_vulkan_h
#define __vid_vulkan_h
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
#include "QF/darray.h"
#include "QF/simd/types.h"
//FIXME name
typedef struct qfv_output_s {
VkExtent2D extent;
VkImageView view;
VkFormat format;
} qfv_output_t;
typedef struct vulkan_frame_s {
VkFramebuffer framebuffer;
VkFence fence;
VkSemaphore imageAvailableSemaphore;
VkSemaphore renderDoneSemaphore;
VkCommandBuffer cmdBuffer;
} vulkan_frame_t;
typedef struct vulkan_frameset_s
DARRAY_TYPE (vulkan_frame_t) vulkan_frameset_t;
typedef struct qfv_renderpassset_s
DARRAY_TYPE (struct qfv_renderpass_s *) qfv_renderpassset_t;
typedef struct vulkan_ctx_s {
void (*load_vulkan) (struct vulkan_ctx_s *ctx);
void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
const char **required_extensions;
struct vulkan_presentation_s *presentation;
int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
void (*choose_visual) (struct vulkan_ctx_s *ctx);
void (*create_window) (struct vulkan_ctx_s *ctx);
VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
struct va_ctx_s *va_ctx;
struct qfv_instance_s *instance;
struct qfv_device_s *device;
struct qfv_swapchain_s *swapchain;
VkSampleCountFlagBits msaaSamples; // FIXME not here?
struct hashlink_s *hashlinks; //FIXME want per thread
VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
struct plitem_s *pipelineDef;
uint32_t swapImageIndex;
struct hashtab_s *shaderModules;
struct hashtab_s *setLayouts;
struct hashtab_s *pipelineLayouts;
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struct hashtab_s *descriptorPools;
struct hashtab_s *samplers;
struct hashtab_s *images;
struct hashtab_s *imageViews;
struct hashtab_s *renderpasses;
struct texturectx_s *texture_context;
struct matrixctx_s *matrix_context;
struct aliasctx_s *alias_context;
struct bspctx_s *bsp_context;
struct particlectx_s *particle_context;
struct spritectx_s *sprite_context;
struct drawctx_s *draw_context;
struct lightingctx_s *lighting_context;
struct composectx_s *compose_context;
VkBuffer quad_buffer;
VkDeviceMemory quad_memory;
VkCommandPool cmdpool;
VkCommandBuffer cmdbuffer;
VkFence fence; // for ctx->cmdbuffer only
struct qfv_stagebuf_s *staging;
size_t curFrame;
vulkan_frameset_t frames;
qfv_renderpassset_t renderPasses;
struct qfv_capture_s *capture;
void (*capture_callback) (const byte *data, int width, int height);
// make a queue?
void *capture_complete;// really capfunc_t
void *capture_complete_data;
struct qfv_tex_s *default_black;
struct qfv_tex_s *default_white;
struct qfv_tex_s *default_magenta;
struct qfv_tex_s *default_magenta_array;
VkViewport viewport;
VkRect2D scissor;
//FIXME not sure I like it being here (also, type name)
qfv_output_t output;
#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
#include "QF/Vulkan/funclist.h"
} vulkan_ctx_t;
#define qfvPushDebug(ctx, x) \
do { \
if (developer & SYS_vulkan) { \
DARRAY_APPEND(&(ctx)->instance->debug_stack, (x)); \
} \
} while (0)
#define qfvPopDebug(ctx) \
do { \
if (developer & SYS_vulkan) { \
__auto_type ds = &(ctx)->instance->debug_stack; \
DARRAY_REMOVE_AT(ds, ds->size - 1); \
} \
} while (0)
#endif//__vid_vulkan_h