quakeforge/include/vid_vulkan.h

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#ifndef __vid_vulkan_h
#define __vid_vulkan_h
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
typedef struct vulkan_frameset_s {
int curFrame; // index into fences
struct qfv_fenceset_s *fences;
struct qfv_cmdbufferset_s *cmdBuffers;
struct qfv_semaphoreset_s *imageSemaphores;
struct qfv_semaphoreset_s *renderDoneSemaphores;
} vulkan_frameset_t;
typedef struct vulkan_ctx_s {
void (*load_vulkan) (struct vulkan_ctx_s *ctx);
void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
const char **required_extensions;
struct vulkan_presentation_s *presentation;
int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
void (*choose_visual) (struct vulkan_ctx_s *ctx);
void (*create_window) (struct vulkan_ctx_s *ctx);
VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
struct qfv_instance_s *instance;
struct qfv_device_s *device;
struct qfv_swapchain_s *swapchain;
VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
VkCommandPool cmdpool;
vulkan_frameset_t frameset;
#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
#include "QF/Vulkan/funclist.h"
} vulkan_ctx_t;
#endif//__vid_vulkan_h