quakeforge/libs/video/renderer/vulkan/barrier.c

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/*
barrier.c
Memory barrier helpers
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/barrier.h"
const VkImageMemoryBarrier imageLayoutTransitionBarriers[] = {
// undefined -> transfer dst optimal
{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
// transfer dst optimal -> shader read only optimal
{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
// shader read only optimal -> transfer dst optimal
{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
// undefined -> depth stencil attachment optimal
{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }
},
// undefined -> color attachment optimal
{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
{ /* end of transition barriers */ }
};
const qfv_pipelinestagepair_t imageLayoutTransitionStages[] = {
// undefined -> transfer dst optimal
{ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT },
// transfer dst optimal -> shader read only optimal
{ VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT },
// shader read only optimal -> transfer dst optimal
{ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT },
// undefined -> depth stencil attachment optimal
{ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT },
// undefined -> color attachment optimal
{ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT },
};