quakeforge/libs/video/renderer
Bill Currie 8c03ed8be5 [vulkan] Start work on shadows
This gets the shaders needed for creating shadow maps, and the changes
to the lighting pipeline for binding the shadow maps, but no generation
or reading is done yet. It feels like parts of various systems are
getting a little big for their britches and I need to do an audit of
various things.
2021-04-24 10:40:39 +09:00
..
gl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
glsl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
sw [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
sw32 [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
vulkan [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [render] Separate fov x and y calculations 2021-04-01 19:40:25 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_glsl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw32.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_vulkan.c [vulkan] Fix some 32-bit compatibility issues 2021-04-02 08:48:11 +09:00