mirror of
https://git.code.sf.net/p/quake/quakeforge
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22 lines
289 B
GLSL
22 lines
289 B
GLSL
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uniform mat4 mvp_mat;
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attribute vec4 vcolor;
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attribute vec2 vst;
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/** Vertex position.
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x, y, z, c
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c is the color of the point.
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*/
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attribute vec3 vertex;
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varying vec4 color;
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varying vec2 st;
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void
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main (void)
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{
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gl_Position = mvp_mat * vec4 (vertex, 1.0);
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color = vcolor;
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st = vst;
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}
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