quakeforge/libs/video/renderer/glsl/Makefile.am

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AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
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shader_src= \
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quake2d.frag quakebsp.frag quakebsp.vert quakeico.vert quakemdl.frag \
quakemdl.vert quakepar.frag quakepar.vert quakepnt.frag quakepnt.vert \
quakeskb.frag quakeski.frag quakesky.vert quakespr.frag quakespr.vert \
quaketrb.frag quaketxt.vert
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shader_gen= \
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quake2d.fc quakebsp.fc quakebsp.vc quakeico.vc quakemdl.fc quakemdl.vc \
quakepar.fc quakepar.vc quakepnt.fc quakepnt.vc quakeskb.fc quakeski.fc \
quakesky.vc quakespr.fc quakespr.vc quaketrb.fc quaketxt.vc
glsl_src = \
glsl_alias.c glsl_bsp.c glsl_draw.c glsl_lightmap.c glsl_main.c \
glsl_particles.c glsl_screen.c glsl_skin.c glsl_sprite.c glsl_textures.c
if BUILD_GLSL
noinst_LTLIBRARIES= libglsl.la
BUILT_SOURCES= $(shader_gen)
else
noinst_LTLIBRARIES=
BUILT_SOURCES=
endif
SUFFICES=.frag .vert .fc .vc
.frag.fc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.vert.vc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
libglsl_la_SOURCES= $(glsl_src)
EXTRA_DIST = $(glsl_src) $(shader_src)
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CLEANFILES= *.vc *.fc