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glsl_alias.c
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Make a start on skin support.
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2012-01-22 15:49:01 +09:00 |
glsl_bsp.c
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Disable the sky spin effect.
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2012-01-21 17:18:29 +09:00 |
glsl_draw.c
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Fix the wonky viewsize border.
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2012-01-13 19:47:16 +09:00 |
glsl_lightmap.c
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Clear out the lightmap scrap at each level change.
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2012-01-17 19:31:50 +09:00 |
glsl_main.c
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Make a start on skin support.
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2012-01-22 15:49:01 +09:00 |
glsl_particles.c
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Enable the point size shader variable.
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2012-01-21 21:54:36 +09:00 |
glsl_screen.c
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Fix the wonky viewsize border.
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2012-01-13 19:47:16 +09:00 |
glsl_skin.c
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Make a start on skin support.
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2012-01-22 15:49:01 +09:00 |
glsl_sprite.c
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Get sprite interpolation working.
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2012-01-04 18:31:35 +09:00 |
glsl_textures.c
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Allow clearing of a scrap.
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2012-01-17 19:31:50 +09:00 |
Makefile.am
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Make a start on skin support.
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2012-01-22 15:49:01 +09:00 |
quake2d.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakebsp.frag
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Convert the colormap to a 2D palette.
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2012-01-14 21:42:42 +09:00 |
quakebsp.vert
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Try, but fail, to render the world.
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2012-01-08 20:39:36 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Convert the colormap to a 2D palette.
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2012-01-14 21:42:42 +09:00 |
quakemdl.vert
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Rework the alias vertex shader and rendering code for lerping.
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2012-01-04 14:35:34 +09:00 |
quakepar.frag
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Implement QF style particles.
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2012-01-21 19:51:18 +09:00 |
quakepar.vert
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Implement QF style particles.
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2012-01-21 19:51:18 +09:00 |
quakepnt.frag
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Implement particles as points.
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2012-01-19 10:39:03 +09:00 |
quakepnt.vert
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Tweak the size of point particles.
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2012-01-21 22:05:24 +09:00 |
quakeskb.frag
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Load the skybox faces into the correct cubemap slots.
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2012-01-12 15:13:19 +09:00 |
quakeski.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakesky.vert
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Perform some black magic.
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2012-01-12 21:23:39 +09:00 |
quakespr.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketrb.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quaketxt.vert
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |