quakeforge/nq/source/sv_pr_cmds.c

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/*
pr->pr_cmds.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/clip_hull.h"
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#include "QF/cmd.h"
#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/msg.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "host.h"
#include "server.h"
#include "sv_progs.h"
#include "world.h"
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// BUILT-IN FUNCTIONS =========================================================
/*
PF_error
This is a TERMINAL error, which will kill off the entire server.
Dumps self.
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error (value)
*/
void
PF_error (progs_t *pr)
{
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const char *s;
edict_t *ed;
s = PF_VarString (pr, 0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n",
PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s);
ed = PROG_TO_EDICT (pr, *sv_globals.self);
ED_Print (pr, ed);
Host_Error ("Program error");
}
/*
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
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objerror (value)
*/
void
PF_objerror (progs_t *pr)
{
const char *s;
edict_t *ed;
s = PF_VarString (pr, 0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n",
PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s);
ed = PROG_TO_EDICT (pr, *sv_globals.self);
ED_Print (pr, ed);
ED_Free (pr, ed);
Host_Error ("Program error");
}
/*
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
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makevectors (vector)
*/
void
PF_makevectors (progs_t *pr)
{
AngleVectors (P_VECTOR (pr, 0), *sv_globals.v_forward,
*sv_globals.v_right, *sv_globals.v_up);
}
/*
PF_setorigin
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This is the only valid way to move an object without using the physics of
the world (setting velocity and waiting). Directly changing origin will
not set internal links correctly, so clipping would be messed up. This
should be called when an object is spawned, and then only if it is
teleported.
setorigin (entity, origin)
*/
void
PF_setorigin (progs_t *pr)
{
edict_t *e;
float *org;
e = P_EDICT (pr, 0);
org = P_VECTOR (pr, 1);
VectorCopy (org, SVvector (e, origin));
SV_LinkEdict (e, false);
}
static void
SetMinMaxSize (progs_t *pr, edict_t *e, const vec3_t min, const vec3_t max,
qboolean rotate)
{
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float a;
float bounds[2][3];
float xvector[2], yvector[2];
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float *angles;
int i, j, k, l;
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vec3_t rmin, rmax, base, transformed;
for (i = 0; i < 3; i++)
if (min[i] > max[i])
PR_RunError (pr, "backwards mins/maxs");
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rotate = false; // FIXME: implement rotation properly again
if (!rotate) {
VectorCopy (min, rmin);
VectorCopy (max, rmax);
} else {
// find min / max for rotations
angles = SVvector (e, angles);
a = angles[1] / 180 * M_PI;
xvector[0] = cos (a);
xvector[1] = sin (a);
yvector[0] = -sin (a);
yvector[1] = cos (a);
VectorCopy (min, bounds[0]);
VectorCopy (max, bounds[1]);
rmin[0] = rmin[1] = rmin[2] = 9999;
rmax[0] = rmax[1] = rmax[2] = -9999;
for (i = 0; i <= 1; i++) {
base[0] = bounds[i][0];
for (j = 0; j <= 1; j++) {
base[1] = bounds[j][1];
for (k = 0; k <= 1; k++) {
base[2] = bounds[k][2];
// transform the point
transformed[0] =
xvector[0] * base[0] + yvector[0] * base[1];
transformed[1] =
xvector[1] * base[0] + yvector[1] * base[1];
transformed[2] = base[2];
for (l = 0; l < 3; l++) {
if (transformed[l] < rmin[l])
rmin[l] = transformed[l];
if (transformed[l] > rmax[l])
rmax[l] = transformed[l];
}
}
}
}
}
// set derived values
VectorCopy (rmin, SVvector (e, mins));
VectorCopy (rmax, SVvector (e, maxs));
VectorSubtract (max, min, SVvector (e, size));
SV_LinkEdict (e, false);
}
/*
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
*/
void
PF_setsize (progs_t *pr)
{
edict_t *e;
float *min, *max;
e = P_EDICT (pr, 0);
min = P_VECTOR (pr, 1);
max = P_VECTOR (pr, 2);
SetMinMaxSize (pr, e, min, max, false);
}
/*
PF_setmodel
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setmodel (entity, model)
*/
void
PF_setmodel (progs_t *pr)
{
edict_t *e;
const char *m, **check;
model_t *mod;
int i;
e = P_EDICT (pr, 0);
m = P_GSTRING (pr, 1);
// check to see if model was properly precached
for (i = 0, check = sv.model_precache; *check; i++, check++)
if (!strcmp (*check, m))
break;
if (!*check)
PR_RunError (pr, "no precache: %s\n", m);
SVstring (e, model) = PR_SetString (pr, m);
SVfloat (e, modelindex) = i; // SV_ModelIndex (m);
mod = sv.models[(int) SVfloat (e, modelindex)]; // Mod_ForName (m, true);
if (mod)
SetMinMaxSize (pr, e, mod->mins, mod->maxs, true);
else
SetMinMaxSize (pr, e, vec3_origin, vec3_origin, true);
}
/*
PF_bprint
broadcast print to everyone on server
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bprint (value)
*/
void
PF_bprint (progs_t *pr)
{
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const char *s;
s = PF_VarString (pr, 0);
SV_BroadcastPrintf ("%s", s);
}
/*
PF_sprint
single print to a specific client
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sprint (clientent, value)
*/
void
PF_sprint (progs_t *pr)
{
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const char *s;
client_t *client;
int entnum;
entnum = P_EDICTNUM (pr, 0);
s = PF_VarString (pr, 1);
if (entnum < 1 || entnum > svs.maxclients) {
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum - 1];
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MSG_WriteByte (&client->message, svc_print);
MSG_WriteString (&client->message, s);
}
/*
PF_centerprint
single print to a specific client
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centerprint (clientent, value)
*/
void
PF_centerprint (progs_t *pr)
{
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const char *s;
client_t *client;
int entnum;
entnum = P_EDICTNUM (pr, 0);
s = PF_VarString (pr, 1);
if (entnum < 1 || entnum > svs.maxclients) {
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum - 1];
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MSG_WriteByte (&client->message, svc_centerprint);
MSG_WriteString (&client->message, s);
}
/*
PF_particle
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particle (origin, color, count)
*/
void
PF_particle (progs_t *pr)
{
float *org, *dir;
float color;
float count;
org = P_VECTOR (pr, 0);
dir = P_VECTOR (pr, 1);
color = P_FLOAT (pr, 2);
count = P_FLOAT (pr, 3);
SV_StartParticle (org, dir, color, count);
}
void
PF_ambientsound (progs_t *pr)
{
const char **check;
const char *samp;
float *pos;
float vol, attenuation;
int soundnum;
pos = P_VECTOR (pr, 0);
samp = P_GSTRING (pr, 1);
vol = P_FLOAT (pr, 2);
attenuation = P_FLOAT (pr, 3);
// check to see if samp was properly precached
for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++)
if (!strcmp (*check, samp))
break;
if (!*check) {
Con_Printf ("no precache: %s\n", samp);
return;
}
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte (&sv.signon, svc_spawnstaticsound);
MSG_WriteCoordV (&sv.signon, pos);
MSG_WriteByte (&sv.signon, soundnum);
MSG_WriteByte (&sv.signon, vol * 255);
MSG_WriteByte (&sv.signon, attenuation * 64);
}
/*
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
*/
void
PF_sound (progs_t *pr)
{
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const char *sample;
float attenuation;
int channel, volume;
edict_t *entity;
entity = P_EDICT (pr, 0);
channel = P_FLOAT (pr, 1);
sample = P_GSTRING (pr, 2);
volume = P_FLOAT (pr, 3) * 255;
attenuation = P_FLOAT (pr, 4);
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_StartSound (entity, channel, sample, volume, attenuation);
}
/*
PF_traceline
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Used for use tracing and shot targeting.
Traces are blocked by bbox and exact bsp entityes, and also slide box
entities if the tryents flag is set.
traceline (vector1, vector2, tryents)
*/
void
PF_traceline (progs_t *pr)
{
float *v1, *v2;
int nomonsters;
edict_t *ent;
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trace_t trace;
v1 = P_VECTOR (pr, 0);
v2 = P_VECTOR (pr, 1);
nomonsters = P_FLOAT (pr, 2);
ent = P_EDICT (pr, 3);
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
*sv_globals.trace_allsolid = trace.allsolid;
*sv_globals.trace_startsolid = trace.startsolid;
*sv_globals.trace_fraction = trace.fraction;
*sv_globals.trace_inwater = trace.inwater;
*sv_globals.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, *sv_globals.trace_endpos);
VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal);
*sv_globals.trace_plane_dist = trace.plane.dist;
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if (trace.ent)
*sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent);
else
*sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts);
}
/*
PF_checkpos
Returns true if the given entity can move to the given position from it's
current position by walking or rolling.
FIXME: make work...
scalar checkpos (entity, vector)
*/
void
PF_checkpos (progs_t *pr)
{
}
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// ============================================================================
byte checkpvs[MAX_MAP_LEAFS / 8];
int
PF_newcheckclient (progs_t *pr, int check)
{
int i;
byte *pvs;
edict_t *ent;
mleaf_t *leaf;
vec3_t org;
// cycle to the next one
if (check < 1)
check = 1;
if (check > svs.maxclients)
check = svs.maxclients;
if (check == svs.maxclients)
i = 1;
else
i = check + 1;
for (;; i++) {
if (i == svs.maxclients + 1)
i = 1;
ent = EDICT_NUM (pr, i);
if (i == check)
break; // didn't find anything else
if (ent->free)
continue;
if (SVfloat (ent, health) <= 0)
continue;
if ((int) SVfloat (ent, flags) & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org);
leaf = Mod_PointInLeaf (org, sv.worldmodel);
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3);
return i;
}
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#define MAX_CHECK 16
int c_invis, c_notvis;
/*
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
*/
void
PF_checkclient (progs_t *pr)
{
edict_t *ent, *self;
int l;
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mleaf_t *leaf;
vec3_t view;
// find a new check if on a new frame
if (sv.time - sv.lastchecktime >= 0.1) {
sv.lastcheck = PF_newcheckclient (pr, sv.lastcheck);
sv.lastchecktime = sv.time;
}
// return check if it might be visible
ent = EDICT_NUM (pr, sv.lastcheck);
if (ent->free || SVfloat (ent, health) <= 0) {
RETURN_EDICT (pr, sv.edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT (pr, *sv_globals.self);
VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view);
leaf = Mod_PointInLeaf (view, sv.worldmodel);
l = (leaf - sv.worldmodel->leafs) - 1;
if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) {
c_notvis++;
RETURN_EDICT (pr, sv.edicts);
return;
}
// might be able to see it
c_invis++;
RETURN_EDICT (pr, ent);
}
//============================================================================
/*
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
*/
void
PF_stuffcmd (progs_t *pr)
{
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const char *str;
client_t *old;
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int entnum;
entnum = P_EDICTNUM (pr, 0);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError (pr, "Parm 0 not a client");
str = P_GSTRING (pr, 1);
old = host_client;
host_client = &svs.clients[entnum - 1];
Host_ClientCommands ("%s", str);
host_client = old;
}
/*
PF_localcmd
Sends text over to the client's execution buffer
localcmd (string)
*/
void
PF_localcmd (progs_t *pr)
{
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const char *str;
str = P_GSTRING (pr, 0);
Cbuf_AddText (host_cbuf, str);
}
/*
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
*/
void
PF_findradius (progs_t *pr)
{
edict_t *ent, *chain;
float rad;
float *org;
int i, j;
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vec3_t eorg;
chain = (edict_t *) sv.edicts;
org = P_VECTOR (pr, 0);
rad = P_FLOAT (pr, 1);
ent = NEXT_EDICT (pr, sv.edicts);
for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) {
if (ent->free)
continue;
if (SVfloat (ent, solid) == SOLID_NOT)
continue;
for (j = 0; j < 3; j++)
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eorg[j] = org[j] - (SVvector (ent, origin)[j]
+ (SVvector (ent, mins)[j]
+ SVvector (ent, maxs)[j]) * 0.5);
if (VectorLength (eorg) > rad)
continue;
SVentity (ent, chain) = EDICT_TO_PROG (pr, chain);
chain = ent;
}
RETURN_EDICT (pr, chain);
}
void
PF_Spawn (progs_t *pr)
{
edict_t *ed;
ed = ED_Alloc (pr);
RETURN_EDICT (pr, ed);
}
void
PF_Remove (progs_t *pr)
{
edict_t *ed;
ed = P_EDICT (pr, 0);
ED_Free (pr, ed);
}
static void
PR_CheckEmptyString (progs_t *pr, const char *s)
{
if (s[0] <= ' ')
PR_RunError (pr, "Bad string");
}
void
PF_precache_file (progs_t *pr)
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{
// precache_file is only used to copy files with qcc, it does nothing
R_INT (pr) = P_INT (pr, 0);
}
void
PF_precache_sound (progs_t *pr)
{
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const char *s;
int i;
if (sv.state != ss_loading)
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PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn "
"functions");
s = P_GSTRING (pr, 0);
R_INT (pr) = P_INT (pr, 0);
PR_CheckEmptyString (pr, s);
for (i = 0; i < MAX_SOUNDS; i++) {
if (!sv.sound_precache[i]) {
sv.sound_precache[i] = s;
return;
}
if (!strcmp (sv.sound_precache[i], s))
return;
}
PR_RunError (pr, "PF_precache_sound: overflow");
}
void
PF_precache_model (progs_t *pr)
{
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const char *s;
int i;
if (sv.state != ss_loading)
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PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn "
"functions");
s = P_GSTRING (pr, 0);
R_INT (pr) = P_INT (pr, 0);
PR_CheckEmptyString (pr, s);
for (i = 0; i < MAX_MODELS; i++) {
if (!sv.model_precache[i]) {
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, true);
return;
}
if (!strcmp (sv.model_precache[i], s))
return;
}
PR_RunError (pr, "PF_precache_model: overflow");
}
/*
PF_walkmove
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float (float yaw, float dist) walkmove
*/
void
PF_walkmove (progs_t *pr)
{
edict_t *ent;
float yaw, dist;
vec3_t move;
dfunction_t *oldf;
int oldself;
ent = PROG_TO_EDICT (pr, *sv_globals.self);
yaw = P_FLOAT (pr, 0);
dist = P_FLOAT (pr, 1);
if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
R_FLOAT (pr) = 0;
return;
}
yaw = yaw * M_PI * 2 / 360;
move[0] = cos (yaw) * dist;
move[1] = sin (yaw) * dist;
move[2] = 0;
// save program state, because SV_movestep may call other progs
oldf = pr->pr_xfunction;
oldself = *sv_globals.self;
R_FLOAT (pr) = SV_movestep (ent, move, true);
// restore program state
pr->pr_xfunction = oldf;
*sv_globals.self = oldself;
}
/*
PF_droptofloor
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void () droptofloor
*/
void
PF_droptofloor (progs_t *pr)
{
edict_t *ent;
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT (pr, *sv_globals.self);
VectorCopy (SVvector (ent, origin), end);
end[2] -= 256;
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trace = SV_Move (SVvector (ent, origin),
SVvector (ent, mins),
SVvector (ent, maxs), end, false, ent);
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if (trace.fraction == 1 || trace.allsolid) {
R_FLOAT (pr) = 0;
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} else {
VectorCopy (trace.endpos, SVvector (ent, origin));
SV_LinkEdict (ent, false);
SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND;
SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent);
R_FLOAT (pr) = 1;
}
}
/*
PF_lightstyle
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void (float style, string value) lightstyle
*/
void
PF_lightstyle (progs_t *pr)
{
int style;
char *val;
client_t *client;
int j;
style = P_FLOAT (pr, 0);
val = P_GSTRING (pr, 1);
// change the string in sv
sv.lightstyles[style] = val;
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
if (client->active || client->spawned) {
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MSG_WriteByte (&client->message, svc_lightstyle);
MSG_WriteByte (&client->message, style);
MSG_WriteString (&client->message, val);
}
}
void
PF_checkbottom (progs_t *pr)
{
edict_t *ent;
ent = P_EDICT (pr, 0);
R_FLOAT (pr) = SV_CheckBottom (ent);
}
void
PF_pointcontents (progs_t *pr)
{
float *v;
v = P_VECTOR (pr, 0);
R_FLOAT (pr) = SV_PointContents (v);
}
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cvar_t *sv_aim;
/*
PF_aim
Pick a vector for the player to shoot along
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vector aim (entity, missilespeed)
*/
void
PF_aim (progs_t *pr)
{
edict_t *ent, *check, *bestent;
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float dist, bestdist, speed;
int i, j;
trace_t tr;
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vec3_t start, dir, end, bestdir;
ent = P_EDICT (pr, 0);
speed = P_FLOAT (pr, 1);
VectorCopy (SVvector (ent, origin), start);
start[2] += 20;
// try sending a trace straight
VectorCopy (*sv_globals.v_forward, dir);
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM
&& (!teamplay->int_val || SVfloat (ent, team) <= 0
|| SVfloat (ent, team) != SVfloat (tr.ent, team))) {
VectorCopy (*sv_globals.v_forward, R_VECTOR (pr));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim->value;
bestent = NULL;
check = NEXT_EDICT (pr, sv.edicts);
for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) {
if (SVfloat (check, takedamage) != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay->int_val && SVfloat (ent, team) > 0
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&& SVfloat (ent, team) == SVfloat (check, team))
continue; // don't aim at teammate
for (j = 0; j < 3; j++)
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end[j] = SVvector (check, origin)[j] + 0.5
* (SVvector (check, mins)[j] + SVvector (check, maxs)[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, *sv_globals.v_forward);
if (dist < bestdist)
continue; // to far to turn
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent == check) { // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent) {
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VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin),
dir);
dist = DotProduct (dir, *sv_globals.v_forward);
VectorScale (*sv_globals.v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, R_VECTOR (pr));
} else {
VectorCopy (bestdir, R_VECTOR (pr));
}
}
/*
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
*/
void
PF_changeyaw (progs_t *pr)
{
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT (pr, *sv_globals.self);
current = anglemod (SVvector (ent, angles)[1]);
ideal = SVfloat (ent, ideal_yaw);
speed = SVfloat (ent, yaw_speed);
if (current == ideal)
return;
move = ideal - current;
if (ideal > current) {
if (move >= 180)
move = move - 360;
} else {
if (move <= -180)
move = move + 360;
}
if (move > 0) {
if (move > speed)
move = speed;
} else {
if (move < -speed)
move = -speed;
}
SVvector (ent, angles)[1] = anglemod (current + move);
}
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// MESSAGE WRITING ============================================================
#define MSG_BROADCAST 0 // unreliable to all
#define MSG_ONE 1 // reliable to one (msg_entity)
#define MSG_ALL 2 // reliable to all
#define MSG_INIT 3 // write to the init string
static sizebuf_t *
WriteDest (progs_t *pr)
{
int entnum;
int dest;
edict_t *ent;
dest = P_FLOAT (pr, 0);
switch (dest) {
case MSG_BROADCAST:
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return &sv.datagram;
case MSG_ONE:
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ent = PROG_TO_EDICT (pr, *sv_globals.msg_entity);
entnum = NUM_FOR_EDICT (pr, ent);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError (pr, "WriteDest: not a client");
return &svs.clients[entnum - 1].message;
case MSG_ALL:
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return &sv.reliable_datagram;
case MSG_INIT:
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return &sv.signon;
default:
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PR_RunError (pr, "WriteDest: bad destination");
break;
}
return NULL;
}
void
PF_WriteByte (progs_t *pr)
{
MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteChar (progs_t *pr)
{
MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteShort (progs_t *pr)
{
MSG_WriteShort (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteLong (progs_t *pr)
{
MSG_WriteLong (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteAngle (progs_t *pr)
{
MSG_WriteAngle (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteCoord (progs_t *pr)
{
MSG_WriteCoord (WriteDest (pr), P_FLOAT (pr, 1));
}
void
PF_WriteString (progs_t *pr)
{
MSG_WriteString (WriteDest (pr), P_GSTRING (pr, 1));
}
void
PF_WriteEntity (progs_t *pr)
{
MSG_WriteShort (WriteDest (pr), P_EDICTNUM (pr, 1));
}
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// ============================================================================
void
PF_makestatic (progs_t *pr)
{
edict_t *ent;
ent = P_EDICT (pr, 0);
MSG_WriteByte (&sv.signon, svc_spawnstatic);
MSG_WriteByte (&sv.signon,
SV_ModelIndex (PR_GetString (pr, SVstring (ent, model))));
MSG_WriteByte (&sv.signon, SVfloat (ent, frame));
MSG_WriteByte (&sv.signon, SVfloat (ent, colormap));
MSG_WriteByte (&sv.signon, SVfloat (ent, skin));
MSG_WriteCoordAngleV (&sv.signon, SVvector (ent, origin),
SVvector (ent, angles));
/* for (i = 0; i < 3; i++) { // FIXME: DESPAIR
MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]);
MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]);
} */
// throw the entity away now
ED_Free (pr, ent);
}
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// ============================================================================
void
PF_setspawnparms (progs_t *pr)
{
edict_t *ent;
int i;
client_t *client;
ent = P_EDICT (pr, 0);
i = NUM_FOR_EDICT (pr, ent);
if (i < 1 || i > svs.maxclients)
PR_RunError (pr, "Entity is not a client");
// copy spawn parms out of the client_t
client = svs.clients + (i - 1);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
sv_globals.parms[i] = client->spawn_parms[i];
}
void
PF_changelevel (progs_t *pr)
{
char *s;
// make sure we don't issue two changelevels
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s = P_GSTRING (pr, 0);
Cbuf_AddText (host_cbuf, va ("changelevel %s\n", s));
}
#define MAX_PF_HULLS 64 // FIXME make dynamic?
clip_hull_t *pf_hull_list[MAX_PF_HULLS];
static void
PF_hullpointcontents (progs_t *pr)
{
edict_t *edict = P_EDICT (pr, 0);
float *mins = P_VECTOR (pr, 1);
float *maxs = P_VECTOR (pr, 2);
float *point = P_VECTOR (pr, 3);
hull_t *hull;
vec3_t offset;
hull = SV_HullForEntity (edict, mins, maxs, offset);
VectorSubtract (point, offset, offset);
R_INT (pr) = SV_HullPointContents (hull, 0, offset);
}
static void
PF_getboxbounds (progs_t *pr)
{
int h = P_INT (pr, 0) - 1;
clip_hull_t *ch;
if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h]))
PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n");
if (P_INT (pr, 1)) {
VectorCopy (ch->maxs, R_VECTOR (pr));
} else {
VectorCopy (ch->mins, R_VECTOR (pr));
}
}
static void
PF_getboxhull (progs_t *pr)
{
clip_hull_t *ch = 0;
int i;
for (i = 0; i < MAX_PF_HULLS; i++) {
if (!pf_hull_list[i]) {
ch = MOD_Alloc_Hull (6, 6);
break;
}
}
if (ch) {
pf_hull_list[i] = ch;
R_INT (pr) = i + 1;
for (i = 0; i < MAX_MAP_HULLS; i++)
SV_InitHull (ch->hulls[i], ch->hulls[i]->clipnodes,
ch->hulls[i]->planes);
} else {
R_INT (pr) = 0;
}
}
static void
PF_freeboxhull (progs_t *pr)
{
int h = P_INT (pr, 0) - 1;
clip_hull_t *ch;
if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h]))
PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n");
pf_hull_list[h] = 0;
MOD_Free_Hull (ch);
}
static vec_t
calc_dist (vec3_t p, vec3_t n, vec3_t *offsets)
{
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int i;
vec_t d = DotProduct (p, n);
vec3_t s, v;
VectorScale (n, d, s);
for (i = 0; i < 3; i++)
if (s[i] < 0)
v[i] = offsets[0][i];
else
v[i] = offsets[1][i];
VectorAdd (p, v, v);
return DotProduct (v, n);
}
static void
PF_rotate_bbox (progs_t *pr)
{
int h = P_INT (pr, 0) - 1;
float *dir[3] = {
P_VECTOR (pr, 1),
P_VECTOR (pr, 2),
P_VECTOR (pr, 3),
};
float *mi = P_VECTOR (pr, 4);
float *ma = P_VECTOR (pr, 5);
vec3_t mins, maxs;
float *verts[6] = {maxs, mins, maxs, mins, maxs, mins};
vec3_t offsets[3][2] = {
{ { 0, 0, 0 }, { 0, 0, 0} },
{ { -16, -16, -32 }, { 16, 16, 24} },
{ { -32, -32, -64 }, { 32, 32, 24} },
};
vec3_t v[8], d;
hull_t *hull;
clip_hull_t *ch;
int i, j;
float l;
if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h]))
PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n");
// set up the rotation matrix. the three orientation vectors form the
// columns of the rotation matrix
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
ch->axis[i][j] = dir[j][i];
}
}
// rotate the bounding box points
for (i = 0; i < 3; i++) {
mins[i] = DotProduct (ch->axis[i], mi);
maxs[i] = DotProduct (ch->axis[i], ma);
}
// find all 8 corners of the rotated box
VectorCopy (mins, v[0]);
VectorCopy (maxs, v[1]);
VectorSubtract (maxs, mins, d);
for (i = 0; i < 3; i++) {
vec3_t x;
l = DotProduct (d, dir[i]);
VectorScale (dir[i], l, x);
VectorAdd (mins, x, v[2 + i * 2]);
VectorSubtract (maxs, x, v[3 + i * 2]);
}
// now find the aligned bounding box
VectorCopy (v[0], ch->mins);
VectorCopy (v[0], ch->maxs);
for (i = 0; i < 8; i++) {
for (j = 0; j < 3; j++) {
ch->mins[j] = min (ch->mins[j], v[i][j]);
ch->maxs[j] = max (ch->maxs[j], v[i][j]);
}
}
// set up the 3 size based hulls
for (j = 0; j < 3; j++) {
hull = ch->hulls[j];
VectorScale (offsets[j][1], -1, hull->clip_mins);
VectorScale (offsets[j][0], -1, hull->clip_maxs);
// set up the clip planes
for (i = 0; i < 6; i++) {
hull->planes[i].dist = calc_dist (verts[i], dir[i / 2],
offsets[j]);
hull->planes[i].type = 4;
VectorCopy (dir[i / 2], hull->planes[i].normal);
}
}
}
void
PF_Fixme (progs_t *pr)
{
PR_RunError (pr, "unimplemented bulitin");
}
static void
PF_checkextension (progs_t *pr)
{
R_FLOAT (pr) = 0; // FIXME: make this function actually useful
}
void
SV_PR_Cmds_Init ()
{
PR_Cmds_Init (&sv_pr_state);
PR_Obj_Progs_Init (&sv_pr_state);
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// void (entity e) makevectors
PR_AddBuiltin (&sv_pr_state, "makevectors", PF_makevectors, 1);
// void (entity e, vector o) setorigin
PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2);
// void (entity e, string m) setmodel
PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3);
// void (entity e, vector min, vector max) setsize
PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4);
// void (entity e, vector min, vector max) setabssize
PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5);
// void (entity e, float chan, string samp) sound
PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8);
// void (string e) error
PR_AddBuiltin (&sv_pr_state, "error", PF_error, 10);
// void (string e) objerror
PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11);
// entity () spawn
PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14);
// void (entity e) remove
PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15);
// float (vector v1, vector v2, float tryents) traceline
PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16);
// entity () clientlist
PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17);
// void (string s) precache_sound
PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19);
// void (string s) precache_model
PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20);
// void (entity client, string s) stuffcmd
PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21);
// entity (vector org, float rad) findradius
PR_AddBuiltin (&sv_pr_state, "findradius", PF_findradius, 22);
// void (string s) bprint
PR_AddBuiltin (&sv_pr_state, "bprint", PF_bprint, 23);
// void (entity client, string s) sprint
PR_AddBuiltin (&sv_pr_state, "sprint", PF_sprint, 24);
// float (float yaw, float dist) walkmove
PR_AddBuiltin (&sv_pr_state, "walkmove", PF_walkmove, 32);
// float () droptofloor
PR_AddBuiltin (&sv_pr_state, "droptofloor", PF_droptofloor, 34);
// void (float style, string value) lightstyle
PR_AddBuiltin (&sv_pr_state, "lightstyle", PF_lightstyle, 35);
// float (entity e) checkbottom
PR_AddBuiltin (&sv_pr_state, "checkbottom", PF_checkbottom, 40);
// float (vector v) pointcontents
PR_AddBuiltin (&sv_pr_state, "pointcontents", PF_pointcontents, 41);
// vector (entity e, float speed) aim
PR_AddBuiltin (&sv_pr_state, "aim", PF_aim, 44);
// void (string s) localcmd
PR_AddBuiltin (&sv_pr_state, "localcmd", PF_localcmd, 46);
// void (vector o, vector d, float color, float count) particle
PR_AddBuiltin (&sv_pr_state, "particle", PF_particle, 48);
// void () ChangeYaw
PR_AddBuiltin (&sv_pr_state, "changeyaw", PF_changeyaw, 49);
// void (float to, float f) WriteByte
PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52);
// void (float to, float f) WriteChar
PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53);
// void (float to, float f) WriteShort
PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54);
// void (float to, float f) WriteLong
PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55);
// void (float to, float f) WriteCoord
PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56);
// void (float to, float f) WriteAngle
PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57);
// void (float to, string s) WriteString
PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58);
// void (float to, entity s) WriteEntity
PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59);
// void (float step) movetogoal
PR_AddBuiltin (&sv_pr_state, "movetogoal", SV_MoveToGoal, 67);
// string (string s) precache_file
PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 68);
// void (entity e) makestatic
PR_AddBuiltin (&sv_pr_state, "makestatic", PF_makestatic, 69);
// void (string s) changelevel
PR_AddBuiltin (&sv_pr_state, "changelevel", PF_changelevel, 70);
// void (...) centerprint
PR_AddBuiltin (&sv_pr_state, "centerprint", PF_centerprint, 73);
// void (vector pos, string samp, float vol, float atten) ambientsound
PR_AddBuiltin (&sv_pr_state, "ambientsound", PF_ambientsound, 74);
// string (string s) precache_model2
PR_AddBuiltin (&sv_pr_state, "precache_model2", PF_precache_model, 75);
// string (string s) precache_sound2
PR_AddBuiltin (&sv_pr_state, "precache_sound2", PF_precache_sound, 76);
// string (string s) precache_file2
PR_AddBuiltin (&sv_pr_state, "precache_file2", PF_precache_file, 77);
// void (entity e) setspawnparms
PR_AddBuiltin (&sv_pr_state, "setspawnparms", PF_setspawnparms, 78);
// integer (entity ent, vector point) hullpointcontents
PR_AddBuiltin (&sv_pr_state, "hullpointcontents", PF_hullpointcontents,
93);
// vector (integer hull, integer max) getboxbounds
PR_AddBuiltin (&sv_pr_state, "getboxbounds", PF_getboxbounds, 94);
// integer () getboxhull
PR_AddBuiltin (&sv_pr_state, "getboxhull", PF_getboxhull, 95);
// void (integer hull) freeboxhull
PR_AddBuiltin (&sv_pr_state, "freeboxhull", PF_freeboxhull, 96);
// void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox
PR_AddBuiltin (&sv_pr_state, "rotate_bbox", PF_rotate_bbox, 97);
// float () checkextension
PR_AddBuiltin (&sv_pr_state, "checkextension", PF_checkextension, 99);
}