quakeforge/libs/audio/snd.c

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/*
snd_plugin.c
sound plugin wrapper
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
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#include "QF/cvar.h"
#include "QF/sound.h"
#include "QF/model.h"
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#include "QF/plugin.h"
#include "QF/sys.h"
static cvar_t *snd_output;
static cvar_t *snd_render;
static plugin_t *snd_render_module = NULL;
static plugin_t *snd_output_module = NULL;
static snd_render_funcs_t *snd_render_funcs = NULL;
SND_OUTPUT_PROTOS
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static plugin_list_t snd_output_list[] = {
SND_OUTPUT_LIST
};
SND_RENDER_PROTOS
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static plugin_list_t snd_render_list[] = {
SND_RENDER_LIST
};
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void
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S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime)
{
if (!*snd_output->string || !*snd_render->string) {
Sys_Printf ("Not loading sound due to no renderer/output\n");
return;
}
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PI_RegisterPlugins (snd_output_list);
PI_RegisterPlugins (snd_render_list);
snd_output_module = PI_LoadPlugin ("snd_output", snd_output->string);
if (!snd_output_module) {
Sys_Printf ("Loading of sound output module: %s failed!\n",
snd_output->string);
} else {
snd_render_module = PI_LoadPlugin ("snd_render", snd_render->string);
if (!snd_render_module) {
Sys_Printf ("Loading of sound render module: %s failed!\n",
snd_render->string);
PI_UnloadPlugin (snd_output_module);
snd_output_module = NULL;
} else {
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snd_render_module->data->snd_render->worldmodel = worldmodel;
snd_render_module->data->snd_render->viewentity = viewentity;
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snd_render_module->data->snd_render->host_frametime =
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host_frametime;
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snd_render_module->data->snd_render->output = snd_output_module;
snd_output_module->data->snd_output->soundtime
= snd_render_module->data->snd_render->soundtime;
snd_output_module->data->snd_output->paintedtime
= snd_render_module->data->snd_render->paintedtime;
snd_output_module->functions->general->p_Init ();
snd_render_module->functions->general->p_Init ();
snd_render_funcs = snd_render_module->functions->snd_render;
}
}
}
void
S_Init_Cvars (void)
{
snd_output = Cvar_Get ("snd_output", SND_OUTPUT_DEFAULT, CVAR_ROM, NULL,
"Sound Output Plugin to use");
snd_render = Cvar_Get ("snd_render", "default", CVAR_ROM, NULL,
"Sound Renderer Plugin to use");
}
void
S_AmbientOff (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_AmbientOff ();
}
void
S_AmbientOn (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_AmbientOn ();
}
void
S_Shutdown (void)
{
if (snd_render_module) {
PI_UnloadPlugin (snd_render_module);
snd_render_module = NULL;
snd_render_funcs = NULL;
}
if (snd_output_module) {
PI_UnloadPlugin (snd_output_module);
snd_output_module = NULL;
}
}
void
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S_TouchSound (const char *sample)
{
if (snd_render_funcs)
snd_render_funcs->pS_TouchSound (sample);
}
void
S_StaticSound (sfx_t *sfx, const vec3_t origin, float vol, float attenuation)
{
if (snd_render_funcs)
snd_render_funcs->pS_StaticSound (sfx, origin, vol, attenuation);
}
void
S_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
{
if (snd_render_funcs)
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snd_render_funcs->pS_StartSound (entnum, entchannel, sfx, origin, fvol,
attenuation);
}
void
S_StopSound (int entnum, int entchannel)
{
if (snd_render_funcs)
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snd_render_funcs->pS_StopSound (entnum, entchannel);
}
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sfx_t *
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S_PrecacheSound (const char *sample)
{
if (snd_render_funcs)
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return snd_render_funcs->pS_PrecacheSound (sample);
return NULL;
}
void
S_ClearPrecache (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_ClearPrecache ();
}
void
S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
const vec3_t v_up)
{
if (snd_render_funcs)
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snd_render_funcs->pS_Update (origin, v_forward, v_right, v_up);
}
void
S_StopAllSounds (qboolean clear)
{
if (snd_render_funcs)
snd_render_funcs->pS_StopAllSounds (clear);
}
void
S_BeginPrecaching (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_BeginPrecaching ();
}
void
S_EndPrecaching (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_EndPrecaching ();
}
void
S_ExtraUpdate (void)
{
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// if (snd_render_funcs)
// snd_render_funcs->pS_ExtraUpdate ();
}
void
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S_LocalSound (const char *s)
{
if (snd_render_funcs)
snd_render_funcs->pS_LocalSound (s);
}
void
S_BlockSound (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_BlockSound ();
}
void
S_UnblockSound (void)
{
if (snd_render_funcs)
snd_render_funcs->pS_UnblockSound ();
}
sfx_t *
S_LoadSound (const char *name)
{
if (snd_render_funcs)
return snd_render_funcs->pS_LoadSound (name);
return 0;
}
struct channel_s *
S_AllocChannel (void)
{
if (snd_render_funcs)
return snd_render_funcs->pS_AllocChannel ();
return 0;
}