quakeforge/include/QF/Vulkan/qf_texture.h

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#ifndef __QF_Vulkan_qf_texture_h
#define __QF_Vulkan_qf_texture_h
#include "QF/image.h"
#include "QF/Vulkan/qf_vid.h"
typedef struct qfv_tex_s {
VkDeviceMemory memory;
VkImage image;
VkImageView view;
} qfv_tex_t;
void Vulkan_ExpandPalette (byte *dst, const byte *src, const byte *palette,
int alpha, int count);
qfv_tex_t *Vulkan_LoadTex (struct vulkan_ctx_s *ctx, tex_t *tex, int mip,
const char *name);
qfv_tex_t *Vulkan_LoadEnvMap (struct vulkan_ctx_s *ctx, tex_t *tex,
const char *name);
qfv_tex_t *Vulkan_LoadEnvSides (struct vulkan_ctx_s *ctx, tex_t **tex,
const char *name);
VkImageView Vulkan_TexImageView (qfv_tex_t *tex) __attribute__((pure));
void Vulkan_UnloadTex (struct vulkan_ctx_s *ctx, qfv_tex_t *tex);
void Vulkan_Texture_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Texture_Shutdown (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_texture_h