quakeforge/include/QF/Vulkan/qf_texture.h

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#ifndef __QF_Vulkan_qf_texture_h
#define __QF_Vulkan_qf_texture_h
#include "QF/image.h"
#include "QF/Vulkan/qf_vid.h"
typedef struct qfv_tex_s {
VkDeviceMemory memory;
size_t offset;
VkImage image;
VkImageView view;
} qfv_tex_t;
qfv_tex_t *Vulkan_LoadTex (struct vulkan_ctx_s *ctx, tex_t *tex, int mip);
VkImageView Vulkan_TexImageView (qfv_tex_t *tex) __attribute__((pure));
void Vulkan_UnloadTex (struct vulkan_ctx_s *ctx, qfv_tex_t *tex);
#endif//__QF_Vulkan_qf_texture_h