quakeforge-old/uquake/uquake.dsp

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!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
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# Begin Source File
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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# Begin Source File
SOURCE=..\common\r_bsp.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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# Begin Source File
SOURCE=..\common\r_draw.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edge.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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# Begin Source File
SOURCE=..\common\r_efrag.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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SOURCE=..\common\r_light.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_part.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_sky.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_vars.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# Begin Source File
SOURCE=..\common\sw_view.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
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SOURCE=.\sys_win.c
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# Begin Source File
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!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=..\common\d_draw.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_draw16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_parta.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_polysa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_scana.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_spr8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\common\d_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\math.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aclipa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aliasa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_drawa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edgea.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\snd_mixa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sys_dosa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\worlda.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project