Commit graph

10 commits

Author SHA1 Message Date
Bill Currie
4d551f0f51 rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
I got sick of the inconsistency in the vid files.
2000-04-30 22:27:58 +00:00
Thad Ward
80c33d051f corrected for the r_part files change 2000-04-17 22:03:35 +00:00
Thad Ward
385da24022 removed mglfx.lib from the link options for the gl targets, as gl doesn't use it. 2000-04-10 18:13:00 +00:00
Thad Ward
b3d1e2ebaf msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems.
VERY IMPORTANT: read the readme.win file. it tells you what you need to do to get it working,
as there are a couple of things that need to be done by the developer on their own machine.
2000-04-05 06:06:05 +00:00
Anton E. Gavrilov
13ae9667f8 *** empty log message *** 2000-04-03 11:22:34 +00:00
Bill Currie
549af06fa9 Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
BTW, win32 targets now use opendir etc.
2000-03-31 05:58:16 +00:00
Anton E. Gavrilov
81a7a3e67f Updated MSVC project files due to view.c merge. 2000-03-12 16:50:57 +00:00
Anton E. Gavrilov
620d7482b1 Updated MVSC project files. 2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
fd5d30dd06 Updated MSVC project files 2000-03-10 23:25:39 +00:00
Anton E. Gavrilov
fb35a3f7c0 Added 'uquake' project file for Win32 (GL doesn't compile yet) 2000-03-08 22:42:47 +00:00