Marcus Sundberg
58a561b806
Made MGL target compile again.
2000-01-06 03:13:04 +00:00
Marcus Sundberg
a6460e7bdd
Removed the bogus -DELF statements.
2000-01-06 01:06:17 +00:00
Marcus Sundberg
9e5e83cc73
Added $(LIBS) to linker command lines.
2000-01-05 22:12:51 +00:00
Joseph Carter
4ebf133971
Merged the makefile targets as much as is safe to do without a serious
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code alteration. Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull
b68f84619e
Fixes for portability issues..
2000-01-05 16:55:01 +00:00
Joseph Carter
c90b93d0b7
Cleaned the clean targets a bit
2000-01-05 12:09:29 +00:00
Marcus Sundberg
c5de0f10c5
Added MGL target (relax Palisade - it's only compiled on win32 ;)
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Moved d_copy.s from SWREND_SRC_PLAT to SVGA_VID_SRC as the functions in
there are only used in vid_svgalib.c and vid_vga.c
2000-01-04 23:38:36 +00:00
Marcus Sundberg
b8d1dd372a
Added @NET_LIBS@ to LDFLAGS.
2000-01-04 22:59:57 +00:00
Marcus Sundberg
d576b7c9d1
Made building outside the sourcedir work again.
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Made top of Makefile look like qw_client/Makefile.in
2000-01-04 21:29:10 +00:00
Joseph Carter
6c74e92dd2
No longer do the makefiles stat the obj dir for every compile! While I
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experienced almost no visible benefit in terms of compile time, others
with older machines will and the makefiles are generally cleaner now.
2000-01-04 12:02:27 +00:00
Joseph Carter
0b8df448c2
Major configure.in update, applied BigM's gl_rsurf.c merge patch
2000-01-04 01:03:18 +00:00
Jeff Teunissen
6337f34ba1
* Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
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* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Joseph Carter
5761d2f334
Moved -lm to global LDFLAGS, everything but the GL renderer needs it ajd
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on at least some platforms the GL renderer needs it too.
2000-01-03 10:25:01 +00:00
Joseph Carter
95dc2c6ebf
Heavy Makefile.in updates. Real install target, clean now removes bins,
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and make is now a little smarter about knowing when to rerun ./configure
and ./bootstrap
2000-01-03 08:03:01 +00:00
Nelson Rush
a841b90d2d
SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported.
2000-01-03 06:18:32 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
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Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
8ee8699d16
Sound cleanups from Marcus: snd_linux.c -> snd_oss.c, the OSS API is used
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on a lot more than just Linux. Updated Autoconf to check for OSS rather
than check for Linux and just assume OSS is there.
2000-01-02 16:18:22 +00:00
Joseph Carter
9ef97ca84c
Whoever put X11_CFLAGS = ... $(X_CFLAGS) in the Makefile.in's was smoking
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something potent. Should be @X_CFLAGS@, fixed.
2000-01-02 11:23:41 +00:00
Joseph Carter
247158c517
Marcus' GGI targets added, fear!
2000-01-02 08:50:13 +00:00
Joseph Carter
a48be19a46
LDFLAGS cleanups for -svga and -3dfx
2000-01-01 16:12:25 +00:00
Zephaniah E. Hull
555871f7e2
Some GL fixes in configure.in
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Merged the uquake and qw_client gl_vidlinux.c into common/gl_vidlinux_3dfx.c
2000-01-01 04:21:44 +00:00
Joseph Carter
84f1730855
The Autoconf Merge from Hell, part II! Rewrote much of the configure.in
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rules, check out the help for ./configure to see what's changed. Added
the beginnings of autoconf DGA support (it is detected properly though it
isn't yet complete---HAS_DGA isn't getting defined in config.h for some
reason..)
1999-12-31 23:03:00 +00:00
Joseph Carter
94dae8608e
Moved config.h.in to common/, updated Makefile.in's so configure works
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from any dir, and removed a couple of autoconf errors when extensions that
aren't required happen to be unavailable.
1999-12-31 06:54:05 +00:00
Nelson Rush
60be1a206d
pandr reworked marcus's MME Digital UNIX sound support to fit with out changes.
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just have to add snd_mme.c next
1999-12-31 05:53:52 +00:00
Zephaniah E. Hull
f5c91c88af
Compile fix on some stuff..
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Mass movement of completely common files between qw_client and uquake.
1999-12-31 04:39:06 +00:00
Eric Windisch
18446beeca
Ok. now it compiles svgalib and 3dfx.. at least on my system :)
1999-12-31 04:18:13 +00:00
Joseph Carter
d9d937cd66
./configure is actually included this time. If DJGPP has autoconf we
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should remove that file and just have people regenerate it. Also update
the Makefile.in's to put bins right in targets rather than subdirs under
targets. Removed stale uquake/Makefile.extra.
1999-12-31 02:40:35 +00:00
Joseph Carter
69168b6695
pandr's autoconf cleanup. Now uses common/cd_wrapper.c to replace some of
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the things autoconf was doing before but really shouldn't have been.
1999-12-31 02:10:33 +00:00
Joseph Carter
37dab64154
Made the Makefile checks ifeq(VAR,yes) rather than ifneq(VAR,) to make
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things more robust. Fixed HAS_TDFX in configure.in for real this time.
1999-12-30 16:08:34 +00:00
Joseph Carter
27c3b62efc
use AC_DEFINE() instead of the confdefs.h hack
1999-12-30 15:25:45 +00:00
Joseph Carter
ee9f745b14
Unrolled all the {client,post,pre,rules,srcfiles}.in files into the proper
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places in the various Makefile.in's. Having them all in the module root
like that may make it easy to make a change that affects everything all
at once but it's real bitch to try and maintain those files. They're all
gone now and we'll just have to maintain the seperate makefiles.
1999-12-30 13:40:47 +00:00
Joseph Carter
4a75740f5f
autoconf support is just about complete now! the -3dfx targets build and
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were tested successfully. There are a few hardwired LDFLAGS to clean up
(-lm, -ldl, -lvga, and -lGL) in various targets still. In order to build
with Mesa versions prior to 3.1 you'll need to change -lGL to -lMesaGL. I'll teach autoconf how to do this tonight. It's safe to come out from behind your pre_autoconf branch now guys. ;>
1999-12-30 11:58:44 +00:00
Joseph Carter
e3ac6357dc
Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
1999-12-29 13:58:47 +00:00