looked kinda silly IMO. Turn off the stupid bubbles, we have real colored dlight now! I may put up some of the "outtake" screenshots of the broken lightmap code as I was writing the support. Some of them look cool. =>
qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c common/gl_rmisc.c: call R_InitBubble for both uq and qw