Bill Currie
7932608a22
apply a player skin patch from Jukka.
2000-05-08 09:14:41 +00:00
Jeff Teunissen
da0a5cd041
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
...
whitespace and spelling.
2000-04-08 10:38:33 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
...
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
9ffc3e44df
Colored static lights for GL!
...
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit. I know what
the problem is.
2000-03-09 12:05:47 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Bill Currie
1b6df2ad29
eliminate a lot of debug output
2000-02-22 07:31:52 +00:00
Bill Currie
19206928b4
merge qw_client/model.c and uquake/model.c into common/model.c
...
common/gl_model.c uquake/Makefile.in:
allow checksums in uquake
2000-02-21 21:13:45 +00:00
Bill Currie
f56e2a12c2
more merges
...
qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c
common/gl_rmisc.c:
call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00