Commit Graph

18 Commits

Author SHA1 Message Date
Maddes Buecher 06224a998f + UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
+ Demoplayback check in UQuake's M_Main_Key() of MENU.C now similar to QW
+ typos
  "allways" instead of "always"
  "allready" instead of "already"
2000-08-12 01:01:30 +00:00
Bill Currie 9afa18b5f8 !lart taniwha for forgetting to make clean after changing headers 2000-04-27 04:55:43 +00:00
Bill Currie 580ac4c8a7 fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) 2000-04-06 11:52:26 +00:00
Bill Currie 895e900556 remove an unneeded #ifdef QUAKEWORLD 2000-04-03 08:30:09 +00:00
Bill Currie 197b9f60d7 move the declaration of inupdate into the #if 0'ed section where it was used 2000-04-03 03:14:35 +00:00
Anton E. Gavrilov 37859bbd4e Backscrolling fix. 2000-04-02 22:01:39 +00:00
Anton E. Gavrilov 3b6fa457e8 Minor bugfixes. 2000-04-01 22:49:07 +00:00
Joseph Carter 7df744f9e9 The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Marcus Sundberg 674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Anton E. Gavrilov bd2524f060 A fix to Con_DrawInput for new console editing style. 2000-03-08 21:35:17 +00:00
Joseph Carter b9797600ff A few unnecessary ifdef's killed 2000-03-06 17:53:17 +00:00
Dan Olson 6305810ddb Some fixes for Cvars. Windows, GGI, and Sun should now all compile. 2000-02-28 01:52:08 +00:00
Dan Olson 106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Zephaniah E. Hull 0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Zephaniah E. Hull 0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Joseph Carter cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Bill Currie e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Zephaniah E. Hull 925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Renamed from qw_common/console.c (Browse further)