Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
...
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
cc8e1219bd
Supposedly models should be shaded with colored light now. They don't
...
seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Joseph Carter
271fbb4c8a
Colored dlights. We already had them if you had gl_flashblend 1, but they
...
looked kinda silly IMO. Turn off the stupid bubbles, we have real colored
dlight now!
I may put up some of the "outtake" screenshots of the broken lightmap code
as I was writing the support. Some of them look cool. =>
2000-03-09 00:04:29 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Joseph Carter
d3ca33ade5
the missing uquake bubbles are back
2000-02-22 06:22:31 +00:00
Bill Currie
f56e2a12c2
more merges
...
qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c
common/gl_rmisc.c:
call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00