default game name from "id1" to "base". This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want.. You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
(pali) i had to personally fix this so that it's optional, if anyone wants to enable this (it's not ready yet, it's just a star) you have to uncomment the line\
for QW_NET_SRC in qw_client/Makefile.in and qw_server/Makefile.in, you also have to uncomment LINUX_IPV6 definition in qw_common/net.h
here's an excerpt of Pontus's explaination:
I've started to work on IPv6 support. I guess it's not a top priority, as
the intersections of quake players and people with 6bone access is pretty
small, but at least I'm one of them ;)
If anyone else is interested in working on IPv6 support, or have
opinions/advice on how to go about it, I'd like to get in touch.
added "Portions" statement to the copyright statement
Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
there, more will be added later as needed..
Added -Wall to the cflags on a few things, may have missed some stuff..
Changed the tests on HAVE_GL_COLOR_INDEX8_EXT to actually function..
(Fixes the GL texture problem..)
Added tests for GLAPIENTRY and APIENTRY, there will alweys be
something..
Fixed the check for the 3dfxgl lib..
Some makefile tweaking..
Changed VERSION into a string so it can easily be 0.1.0..
Removed the generated configure script, does not merge sanely..
should remove that file and just have people regenerate it. Also update
the Makefile.in's to put bins right in targets rather than subdirs under
targets. Removed stale uquake/Makefile.extra.
places in the various Makefile.in's. Having them all in the module root
like that may make it easy to make a change that affects everything all
at once but it's real bitch to try and maintain those files. They're all
gone now and we'll just have to maintain the seperate makefiles.
it's not alpha. qw_server should build on most archs now, qw_client and
uquake apparently have endian issues still. (Not to mention the lack of
software renderers for anything but i386...)