mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
Mercury's solution to the speed cheat problem, test the hell out of it!
This commit is contained in:
parent
ef8e59610a
commit
9e47ecdf16
2 changed files with 37 additions and 30 deletions
|
@ -189,6 +189,7 @@ typedef struct client_s
|
|||
int chokecount;
|
||||
int delta_sequence; // -1 = no compression
|
||||
netchan_t netchan;
|
||||
double frame_time_1, frame_time_2;
|
||||
} client_t;
|
||||
|
||||
// a client can leave the server in one of four ways:
|
||||
|
|
|
@ -1363,36 +1363,42 @@ void SV_PreRunCmd(void)
|
|||
SV_RunCmd
|
||||
===========
|
||||
*/
|
||||
void SV_RunCmd (usercmd_t *ucmd)
|
||||
void SV_RunCmd (usercmd_t *ucmd, qboolean inside)
|
||||
{
|
||||
edict_t *ent;
|
||||
int i, n;
|
||||
int oldmsec;
|
||||
int i, n;
|
||||
int oldmsec;
|
||||
double tmp_time;
|
||||
|
||||
//MBD: The id client limits msec to 100.
|
||||
if (ucmd->msec > 100) {
|
||||
Con_Printf("Speed cheat detected for player %s\n",
|
||||
host_client->name);
|
||||
// We want to punish people that tries to do this. Let us
|
||||
// set their fps to 1000
|
||||
ucmd->msec = 1;
|
||||
// This has the added benefit that the server eventually will
|
||||
// KICK the player, calling him a timedemo cheater.
|
||||
// Neat, huh? :-)
|
||||
}
|
||||
|
||||
cmd = *ucmd;
|
||||
|
||||
// chop up very long commands
|
||||
if (cmd.msec > 50)
|
||||
{
|
||||
if (!inside) {
|
||||
oldmsec = ucmd->msec;
|
||||
cmd.msec = oldmsec/2;
|
||||
SV_RunCmd (&cmd);
|
||||
cmd.msec = oldmsec/2;
|
||||
cmd.impulse = 0;
|
||||
SV_RunCmd (&cmd);
|
||||
return;
|
||||
tmp_time = realtime - host_client->frame_time_2;
|
||||
tmp_time /= 2;
|
||||
ucmd->msec = tmp_time * 1000;
|
||||
if (ucmd->msec > oldmsec)
|
||||
ucmd->msec = oldmsec;
|
||||
|
||||
if (abs(oldmsec - ucmd->msec) > 10) {
|
||||
printf("tmp_time: %f, realtime: %f, frame_time_1: %f\n",
|
||||
tmp_time, realtime, host_client->frame_time_1);
|
||||
printf("oldmsec: '%d', msec: '%d'\n", oldmsec,
|
||||
ucmd->msec);
|
||||
}
|
||||
host_client->frame_time_2 = host_client->frame_time_1;
|
||||
host_client->frame_time_1 = realtime;
|
||||
|
||||
cmd = *ucmd;
|
||||
|
||||
// chop up very long commands
|
||||
if (cmd.msec > 50) {
|
||||
oldmsec = ucmd->msec;
|
||||
cmd.msec = oldmsec/2;
|
||||
SV_RunCmd (&cmd, 1);
|
||||
cmd.msec = oldmsec/2;
|
||||
cmd.impulse = 0;
|
||||
SV_RunCmd (&cmd, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sv_player->v.fixangle)
|
||||
|
@ -1651,15 +1657,15 @@ void SV_ExecuteClientMessage (client_t *cl)
|
|||
{
|
||||
while (net_drop > 2)
|
||||
{
|
||||
SV_RunCmd (&cl->lastcmd);
|
||||
SV_RunCmd (&cl->lastcmd, 0);
|
||||
net_drop--;
|
||||
}
|
||||
if (net_drop > 1)
|
||||
SV_RunCmd (&oldest);
|
||||
SV_RunCmd (&oldest, 0);
|
||||
if (net_drop > 0)
|
||||
SV_RunCmd (&oldcmd);
|
||||
SV_RunCmd (&oldcmd, 0);
|
||||
}
|
||||
SV_RunCmd (&newcmd);
|
||||
SV_RunCmd (&newcmd, 0);
|
||||
|
||||
SV_PostRunCmd();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue