Commit graph

34 commits

Author SHA1 Message Date
Bill Currie
f9e636c147 AUTHORS CREDITS:
add Nye Liu <nyet@nbase.com>
qw_common/common.c:
	include changes nyet (above:) found were needed.
2000-01-18 09:16:45 +00:00
Joseph Carter
3f74fe38b8 ./configure --enable-newstyle now actually does something. It changes the
default game name from "id1" to "base".  This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want..  You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Zephaniah E. Hull
c188df7698 Some misc 3dfx changes..
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
2000-01-15 22:52:56 +00:00
Nelson Rush
48e4cc464e forgot to add it with the IPv6 patch from Pontus 2000-01-09 22:19:33 +00:00
Nelson Rush
7560771b16 beginnings of IPv6 support by Pontus Lidman
(pali) i had to personally fix this so that it's optional, if anyone wants to enable this (it's not ready yet, it's just a star) you have to uncomment the line\
for QW_NET_SRC in qw_client/Makefile.in and qw_server/Makefile.in, you also have to uncomment LINUX_IPV6 definition in qw_common/net.h

here's an excerpt of Pontus's explaination:
I've started to work on IPv6 support. I guess it's not a top priority, as
the intersections of quake players and people with 6bone access is pretty
small, but at least I'm one of them ;)

If anyone else is interested in working on IPv6 support, or have
opinions/advice on how to go about it, I'd like to get in touch.
2000-01-09 22:11:12 +00:00
Nelson Rush
23ed936a3f added additional copyright information
Copyright (C) 1999,2000  contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
2000-01-08 21:55:49 +00:00
Zephaniah E. Hull
67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Marcus Sundberg
19fd8a6816 A '&' before an array variable is at best ignored, at worst it could do
weird stuff.
2000-01-07 21:31:20 +00:00
Joseph Carter
d42a1abed2 Applied a cleanup to qw's net_udp.c's error messages 2000-01-07 17:35:02 +00:00
Zephaniah E. Hull
5123746344 Translate the outputs to ASCII.. 2000-01-07 06:29:44 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Nelson Rush
36a1b4d7ae added dan olson's patch
This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
2000-01-06 22:02:55 +00:00
Marcus Sundberg
b28fa0a244 Add #ifndef so file is only included once. 2000-01-06 02:29:09 +00:00
Zephaniah E. Hull
b68f84619e Fixes for portability issues.. 2000-01-05 16:55:01 +00:00
Nelson Rush
705c1d0e3b fixed some problems 2000-01-05 00:11:02 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Marcus Sundberg
a6be84b54d Merged into net_udp.c. 2000-01-04 22:58:19 +00:00
Marcus Sundberg
61a1599c80 Autoconf network headers.
Merged in qw_common/net_wins.c
2000-01-04 22:56:56 +00:00
Joseph Carter
740177b2c0 Another merge from BigM 2000-01-04 03:34:56 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
365a1c144f draw.[ch] merge 2000-01-02 10:06:17 +00:00
Zephaniah E. Hull
8a2e473014 Squashed a QW showstopper, last one I hope!
Fixed a rare chance of a buffer overflow attack in the display code.
1999-12-29 14:09:12 +00:00
Joseph Carter
e3ac6357dc Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock! 1999-12-29 13:58:47 +00:00
Jeff Teunissen
b0bf08dad6 Nothing of note... 1999-12-28 11:39:14 +00:00
Zephaniah E. Hull
7e9e2f177a QW Server, QW Client, and POQ all compile now..
(Provided you don't run out of disk space well compiling..)
1999-12-26 10:07:10 +00:00
Zephaniah E. Hull
1058a4cdd7 QW compiles again.. 1999-12-26 07:05:55 +00:00
Zephaniah E. Hull
5765f7fe5d BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Zephaniah E. Hull
5bb26adda5 Moved keys.h into common, wrapped 3 quakeworld specific lines with
#ifdef QUAKEWORLD
1999-12-25 22:30:22 +00:00
Zephaniah E. Hull
6ba933cf80 Added the KP_* symbols, for the keys on the keypad.. 1999-12-25 21:50:55 +00:00
Zephaniah E. Hull
570ede5076 Changed the root makefile so any rule will be passed along, not just 'all'.
Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.

Cleaned up ALL the compile time warnings..
1999-12-25 19:37:15 +00:00
Zephaniah E. Hull
cc89add2a4 Moved keys.h to qw_common.
Added rules to allow gl-client-glide to compile.
1999-12-25 18:03:05 +00:00
Jeff Teunissen
d3e1572760 Initial revision 1999-12-25 05:22:39 +00:00